Travel, leisure, and aging: leisure for older adults visiting immigrant children
Notice bibliographique
Résumé
Despite its prevalence and potential impact, visiting friends and relatives (VFR) travel is remarkably understudied. Aging visiting parents of Persian immigrants are especially marginalized in scholarship and practice. This lack of attention is noteworthy, given the increase in immigrants to Canada and the rapidly aging population. This study aimed to understand the lived experience of 'visiting' immigrant relatives and the role of leisure (including leisure boredom and leisure constraints) during their visit. Specifically, this study explored whether leisure could help aging Persian parents visiting children in Canada with the cultural, familial, and economic challenges associated with their visit, including potential culture shock. Guided by a social constructivist paradigm and phenomenological approach, semi-structured, open-ended interviews were conducted with a purposive, non-probability sample of 14 visiting parents of Persian immigrants from Tri-Cities, BC, Canada. Interviews were analyzed using Braun and Clarke's Reflexive Thematic Analysis (RTA). Overall, Persian parents' lived experiences were characterized by three major themes:(a) visiting parents' experiences encountering Canadian culture, (b) visiting parents' leisure constraints, and (c) visiting parents' leisure activities in Canada. Eight sub-themes were developed to elaborate upon these overarching themes. The first sub-themes distinguish between parents who experienced culture shock and those for whom no culture shock was experienced. Language barriers were considered a common source of shock in this scenario, despite some unexpected findings (e.g., being able to connect with others despite the language barrier). The second set of sub-themes identified three recurring leisure constraints: (a) the exchange rate, (b) the host's busy lifestyle, and (c) leisure boredom. These constraints impacted and shaped the nature of participants' desired leisure activities. The third set of subthemes captured adults' leisure experience while visiting relatives, including (a) desired leisure activities, (b) leisure opportunities, and (c) autonomy, competence, and relatedness experienced within leisure activities. These themes, supported by data, are discussed, and the existing literature is extended. In addition, practical implications for hosts/host communities are also discussed.
Récupéré en direct depuis OpenAlex et désinversé. Les résumés ne sont pas conservés dans cette base de données : les index inversés représentent 8,6 Go des 9,3 Go de texte de la base, et le serveur dispose de 13 Go libres.
Comment cette classification a été obtenuedéplier
Prédiction distillée sur la base complète
Imitation des enseignantsNi prévalence calibrée, ni vérité terrain. Validation humaine à venir. Apprise à partir de 10 348 étiquettes directes de Codex et de 10 348 étiquettes directes de Gemma. Le mode candidate est l'union des têtes enseignantes seuillées; le consensus est leur intersection. Ces sorties portent le statut machine_predicted_unvalidated et ne sont ni des étiquettes humaines ni des étiquettes directes de modèles de pointe.
Scores Codex et Gemma par catégorie
| Catégorie | Codex | Gemma |
|---|---|---|
| Métarecherche | 0,000 | 0,000 |
| Méta-épidémiologie (sens strict) | 0,000 | 0,000 |
| Méta-épidémiologie (sens large) | 0,000 | 0,000 |
| Bibliométrie | 0,000 | 0,001 |
| Études des sciences et des technologies | 0,001 | 0,000 |
| Communication savante | 0,000 | 0,000 |
| Science ouverte | 0,000 | 0,000 |
| Intégrité de la recherche | 0,000 | 0,000 |
| Charge utile insuffisante (le modèle a refusé de juger) | 0,000 | 0,000 |
Scores machine (provisoires)
Les deux têtes enseignantes du modèle étudiant, lues sur ce travail. Un score ordonne la base pour la relecture; il n'affirme jamais une catégorie, et le statut de validation accompagne chaque rangée tel quel.
Scores de référence d'un modèle non mature (critères de maturité non atteints, 7 itérations). Un score ordonne; il n'affirme jamais une catégorie.
score_only:v0-immature-baseline · tel quel depuis la passe de notation : score_only signifie que le nombre peut ordonner les travaux, et qu'aucune étiquette de catégorie n'en découleClassification
machine, non validéePrédiction automatique; un appel candidat d’une seule tête enseignante, pas un consensus.
Le détail, modèle par modèle et score par score, se trouve en fin de page sous « Comment cette classification a été obtenue ».