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Enregistrement W6950571529 · doi:10.5683/sp3/ugfqfm

Analyzing Patterns of Participant Behavior in Integrated and Distributed Simulation Using Semi-Structured Learning Design (SSLD) Statements

2024· dataset· en· W6950571529 sur OpenAlexaff

Notice bibliographique

RevueBorealis · 2024
Typedataset
Langueen
Domaine
Thématique
Établissements canadiensMcGill UniversityUniversity of Calgary
Organismes subventionnairesnon disponible
Mots-clésSession (web analytics)Task (project management)Key (lock)Statement (logic)Task analysisDuration (music)

Résumé

récupéré en direct d'OpenAlex

Introduction: Although simulation has normalized around single mannequin team scenarios, there are many other forms. The authors have in recent years been exploring the possibilities of new web technologies connecting previously isolated simulators to provide innovative structured learning environments. Two key research questions have been tackled by the HSVO Project: (1) how do one or more groups of teachers and learners behave when using multiple simulators in a single educational activity and (2) how do they behave when participating in multi-site synchronous simulation activities? Methods: A series of ten different sessions were run involving learners from four geographically distant medical schools. Scenarios were developed that used multiple simulators (virtual patients, mannequins and part task trainers) in different combinations (single group, site-specific groups, cross-site groups, etc) to be run concurrently across two sites at a time. Each session involved a different scenario or a different configuration of a scenario. A web-based platform was developed to support the execution of multiple device and multiple location scenarios1. This study was passed by the ethics boards (or equivalent) of all participating institutions. Groups of learners at each site were recruited through the local research lead. Each session was defined using a structured script called a semi-structured learning design statement (SSLD). Video recordings were made of all sessions. Participants were also given a pre-session evaluation to gauge their prior experience along with a post-session evaluation of their experiences. Results: the video recordings were selected as the primary source of analysis. The mean session duration was 90 minutes and the median 76 minutes. The mean size of a learner group (at a single site) was 4.9 and the median 4. Prior experience and attitude was relatively normalized within a site but variant between sites. Analysis: A set of codes representing different events and behaviors was developed from an initial review by two coders and refined through a first round analysis of all 10 videos. Coding involved watching each video and recording the observed behaviors and events in two-minute segments. Codes were then grouped under three categories: engagement, communication and environment. The coder pool was expanded to 5 and a second pass of coding was conducted. This yielded a reasonably congruent model of key events and behaviors in each session. At the same time, a time-based sequence of each key event in the session was recorded and compared to the planned sequence and timing in the corresponding SSLD. Discussion: technical issues did not prove to be significant inhibitors; indeed several tutors turned such events into opportunities for further teaching and reflection. Scenarios and sessions that involved more active learning led to greater reflection and engagement amongst the learners. Using more simulators also led to higher level thinking about the nature of practice and their preparation for it. All scenarios where adapted and extemporized with more time given over to briefing and orientation and less to feedback than had originally been planned. The role of the tutor was identified as critical with those that took a more facilitative role proving more effective than those that took a didactic role. Analyses of this rich data set are ongoing. Conclusions: this is a pilot study investigating a new and complex area of simulation-based education and, as such, all findings should be considered provisional. Nevertheless the study has developed new simulation techniques as well as tools and methodologies to explore them. While some findings are not particularly surprising (active learning is better than passive), others show greater promise for further exploration, in particular reflective opportunities and the ways that designs are improvised on in practice.

Récupéré en direct depuis OpenAlex et désinversé. Les résumés ne sont pas conservés dans cette base de données : les index inversés représentent 8,6 Go des 9,3 Go de texte de la base, et le serveur dispose de 13 Go libres.

Comment cette classification a été obtenuedéplier

Prédiction machine sur la base complète

Imitation des enseignants

Ni prévalence calibrée, ni vérité terrain. Validation humaine à venir. Le volet Gemma est une étiquette directe du modèle pour chaque travail de la base, lue sur la notice réduite au titre. Le volet Codex est un classifieur appris des 10 348 étiquettes directes de Codex et calibré sur les taux pondérés de l'échantillon; les champs sans appui suffisant ne portent aucun appel Codex. Le mode candidate est l'union des deux volets; le consensus est leur intersection. Ces sorties portent le statut machine_predicted_unvalidated et ne sont pas des étiquettes humaines.

score de la tête « metaresearch » (Codex)0,011
score de la tête « metaresearch » (Gemma)0,035
Version: metacan-v3-hybrid-931329e0061cStatut de validation: machine_predicted_unvalidated
Catégories candidatesaucune
Catégories consensuellesaucune
DomaineSignal candidat: aucune · Signal consensuel: aucune
Devis d'étudeSignal candidat: Observationnel · Signal consensuel: aucune
GenreSignal candidat: Jeu de données · Signal consensuel: aucune
Score de désaccord entre enseignants0,011
Score d'incertitude au seuil0,058

Scores du classifieur distillé par catégorie (deux têtes)

CatégorieCodexGemma
Métarecherche0,0110,035
Méta-épidémiologie (sens strict)0,0000,000
Méta-épidémiologie (sens large)0,0000,000
Bibliométrie0,0010,001
Études des sciences et des technologies0,0010,001
Communication savante0,0010,001
Science ouverte0,0010,001
Intégrité de la recherche0,0010,000
Charge utile insuffisante (le modèle a refusé de juger)0,0020,000

Scores machine (provisoires)

Les deux têtes enseignantes du modèle étudiant, lues sur ce travail. Un score ordonne la base pour la relecture; il n'affirme jamais une catégorie, et le statut de validation accompagne chaque rangée tel quel.

Scores de référence d'un modèle non mature (critères de maturité non atteints, 7 itérations). Un score ordonne; il n'affirme jamais une catégorie.

Tête enseignante Opus0,094
Tête enseignante GPT0,383
Écart entre enseignants0,289 · la distance entre les deux têtes enseignantes sur ce seul travail
Statut de validationscore_only:v0-immature-baseline · tel quel depuis la passe de notation : score_only signifie que le nombre peut ordonner les travaux, et qu'aucune étiquette de catégorie n'en découle

Classification

machine, non validée

Prédiction automatique; un appel candidat d’une seule source (Gemma direct ou Codex distillé), pas un consensus.

Les modèles n’ont appliqué aucune catégorie : rien dans la taxonomie ne correspondait à ce travail.
Devis d'étudeObservationnel
Domainenon disponible
GenreJeu de données

Le détail, modèle par modèle et score par score, se trouve en fin de page sous « Comment cette classification a été obtenue ».

En bref

Citations0
Publié2024
Routes d'admission1
Résumé présentoui

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