Impact of virtual reality simulation on pre-registration nursing students’ preparation for clinical practice
Notice bibliographique
Résumé
Scoping Review Protocol: Impact of virtual reality simulation on pre-registration nursing students’ preparation for clinical practice Introduction: VR as a form of simulation is an innovative and emerging technology that is scalable and capable of offering large numbers of students with a fully immersive simulation experience. Immersive VR engages the user’s senses (vision, hearing, and motion) in a 3D virtual world. It requires a head mounted display e.g. VR headsets/googles that may be enhanced by haptic devices, visual tracking, motion sensors or speech (Cant et al., 2019; Moro et al., 2017). Less immersive VR learning (virtual simulation) offers repetition and accessibility of content through screen-based simulation (Phillips, Harper, & DeVon, 2023). The evidence for the effectiveness of VR in health professions education is mounting. A systematic review and meta-analysis of VR in nursing education found that VR offers superior potential in advancing nursing students’ theoretical knowledge, practice proficiencies and overall satisfaction (Liu et al., 2023). Other literature reviews emphasise the effectiveness of VR at improving cognitive outcomes such as theoretical knowledge (Chen et al., 2020; Shorey & Ng, 2021; Woon et al., 2021). Kiegaldie and Shaw (2023) found that VR fostered critical thinking and provided an efficient and sustainable platform for learning about complex clinical situations. Little is known about how well undergraduate nurses are prepared for clinical practice or placements when offered simulation in a virtual environment. The objective of this research is to evaluate the effectiveness of virtual reality-based simulation on pre-registration students’ preparation for clinical practice. An examination of the literature revealed that many studies examined perceptions of learning and learner satisfaction rather than the achievement of learning outcome. As academics we need to examine the effectiveness and retention of learning resulting from virtual reality simulation. If it is shown to be effective, we also need to assess whether virtual reality simulation could be a suitable alternative for a select amount of clinical practicum in the future. Additionally, virtual reality-based simulation may offer a solution to managing the difficulties of simulation physical space thus enabling education providers the ability to expand the number of clinical scenarios available for student education. Key definitions: Virtual reality – The use of computer technology to create an interactive three-dimensional world in which the objects have a sense of spatial presence: virtual environment and virtual world are synonyms for virtual reality (Healthcare Simulation Dictionary, 2020) Augmented reality - A technology that overlays digital computer-generated information on objects or places in the real world for the purpose of enhancing the user experience (Healthcare Simulation Dictionary, 2020) Virtual simulation – According to the Healthcare Simulation Dictionary (2020) and a study conducted by Cant et al. (2023) virtual simulation offers real people (learners) the opportunity to engage with interactive technology to immerse themselves in a virtual world—a world that does not exist in real time—using a computer screen, haptic devices and audio-visual aides so they may develop their psychomotor and psychosocial skills and learn to apply theoretical knowledge. Mixed reality - A simulator that combines virtual and physical components (Healthcare Simulation Dictionary, 2020) Virtual environment - A simulated environment rendered by a computer, mobile device, or virtual reality / augmented reality / mixed reality device (Healthcare Simulation Dictionary, 2020) Virtual world - Like Virtual Environment, though implies multiple characters, learners, or participants and potentially, a larger scale than a virtual environment. A virtual world or massively multiplayer online world (MMOW) in a computer-based simulated environment (Healthcare Simulation Dictionary, 2020) Virtual patient - A representation of an actual patient. Virtual patients can take many forms such as software-based physiological simulators, simulated patients, physical manikins, and simulators (Healthcare Simulation Dictionary, 2020) Aim: The aim of this scoping review is to synthesize the best available evidence regarding the use and effectiveness of virtual reality simulation for pre-registration nursing students’ preparation for clinical practice. Question: How is virtual reality simulation being used to prepare pre-registration nursing students for clinical practice? Search Criteria: Population Concept Context Nursing student Virtual reality Pre-registration Nursing Augmented reality Pre-licensure Nursing Virtual simulation Undergraduate Nursing VR Mixed reality Virtual environment Virtual world ** When screening look for ‘preparation for clinical practice” Inclusion & Exclusion Criteria: Inclusion Criteria Exclusion Criteria All studies published between 2013 to 2024 Any study outside the year range Peer-reviewed Non- peer reviewed Must be primary studies (quantitative, qualitative and/or mixed methods) English language Non-English Full-text available Full text not available Under-graduate / pre-licensure nursing education Include if mixed studies with undergraduate plus postgraduate student cohorts Post graduate studies Nursing only Any other health profession Among virtual simulation technologies, there are several technologies: virtual simulation (VS), virtual reality (VR), mixed reality (MR), augmented reality (AR) and 3D simulation, virtual worlds (VWs) delivered via any digital device (headset, phone, iPad, laptop, tablet, computer). In person simulation e.g. mannikin based, simulated participants, part-task skills education Must make reference to VR etc used to prepare students for clinical placement/practice No explicit reference to preparation for clinical placement/practice Search Strategy: From year 2013 to current • CINAHL • ProQuest • ERIC • Ovid-Medline (Pub Med and Medline is 98% same) Screening and extraction protocol: Covidence • 2 people screen title and abstracts • 3rd person to manage any disagreements • 2 people screen full text • 3rd person to manage any disagreements • 1 person to extract data using piloted form below (need to finalise) • Second reviewer to check for correctness and completeness of extracted data Data Extraction and Charting Results: Title Format Covidence # Numerical Title Text Authors Text Journal Text Year Text Country(s) of origin Code 1=AU, 2=USA, 3=UK, 4=Canada, 5=Europe, 6=Asia etc Study Aim Text Study Method for Primary Research 1=Quantitative, 2=Qualitative, 3=Mixed methods, 4=RCT, 5=Quasi experimental, 6=Case study etc Population/Year level/progress Code 1= First year, 2= Second year, 3= Third year + Population size Numerical Course Text Cultural Context Text Description of the type of VR modality e.g. VR, AR, MR, Virtual Sim and how it is used Text Clinical practice focus Text Length of intervention Numerical (days, hours, weeks, semester) Instances of intervention Numerical Type of outcome measure used Code Communication platform technologies Text Educational technologies Text General findings Text Educational impact Clinical placement/practice impact Attrition Text Limitations Text References: Cant, R., Cooper, S., Roland, S., & Bogossian, F. (2019). What’s in a Name? Clarifying the Nomenclature of Virtual Simulation. Clinical Simulation in Nursing, 27, 26-30. https://doi-org.ez.library.latrobe.edu.au/10.1016/j.ecns.2018.11.003 Chen, F. Q, Leng, Y. F., Jian, F. G., Dan, W. W., Cheng, L., Bin, C., Zhi, L. S. (2020). Effectiveness of virtual reality in nursing education: metanalysis. Journal of Medical Internet Research, 22(9). https://www.jmir.org/2020/9/e18290/ Kiegaldie, D., & Shaw, L. (2023). Virtual reality simulation for nursing education: effectiveness and feasibility. BMC Nursing, 22, 1-13. https://doi.org/10.1186/s12912-023-01639-5 Liu, K., Zhang, W., Li, W., Wang, T., & Zheng, Y. (2023). Effectiveness of virtual reality in nursing education: a systematic review and meta-analysis. BMC Medical Education, 23, 1-10. https://doi.org/10.1186/s12909-023-04662-x Moro, C., Stromberga, Z., Raikos, A., & Stirling, A. (2017). The effectiveness of virtual and augmented reality in health sciences and medical anatomy. Anatomical Sciences Education, 10(6), 549-559. https://anatomypubs-onlinelibrary-wiley-com.ez.library.latrobe.edu.au/doi/full/10.1002/ase.1696 Phillips. J.M., Harper. M.G., & DeVon. H.A. (2023). Virtual Reality and Screen-Based Simulation Learner Outcomes Using Kirkpatrick's Evaluation Levels: An Integrative Review. Clinical Simulation in Nursing, 79, 46-60. https://www-sciencedirect-com.ez.library.latrobe.edu.au/science/article/pii/S1876139923000154?via%3Dihub Shorey, S., & Ng, E.D. (2021). The use of virtual reality simulation among nursing students and registered nurses: A systematic review. Nursing Education Today, 98, 1-12. https://search.lib.latrobe.edu.au/permalink/f/rl56ei/TN_cdi_openaire_primary_doi_dedup_d94ceed6b04bb335028ca3cb7584bb98 Woon, A.P.N., Mok, W.Q., Chieng, Y.J.S., Zhang, H.M., Ramos, P., Mustadi, H.B., & Lau, Y. (2021). Effectiveness of virtual reality training in improving knowledge among nursing students: A systematic review, meta-analysis and meta-regression. Nursing Education Today, 98, 1-9. https://doi-org.ez.library.latrobe.edu.au/10.1016/j.nedt.2020.104655
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Comment cette classification a été obtenuedéplier
Prédiction distillée sur la base complète
Imitation des enseignantsNi prévalence calibrée, ni vérité terrain. Validation humaine à venir. Apprise à partir de 10 348 étiquettes directes de Codex et de 10 348 étiquettes directes de Gemma. Le mode candidate est l'union des têtes enseignantes seuillées; le consensus est leur intersection. Ces sorties portent le statut machine_predicted_unvalidated et ne sont ni des étiquettes humaines ni des étiquettes directes de modèles de pointe.
Scores Codex et Gemma par catégorie
| Catégorie | Codex | Gemma |
|---|---|---|
| Métarecherche | 0,004 | 0,010 |
| Méta-épidémiologie (sens strict) | 0,000 | 0,000 |
| Méta-épidémiologie (sens large) | 0,001 | 0,000 |
| Bibliométrie | 0,000 | 0,001 |
| Études des sciences et des technologies | 0,000 | 0,000 |
| Communication savante | 0,000 | 0,000 |
| Science ouverte | 0,001 | 0,000 |
| Intégrité de la recherche | 0,001 | 0,001 |
| Charge utile insuffisante (le modèle a refusé de juger) | 0,000 | 0,000 |
Scores machine (provisoires)
Les deux têtes enseignantes du modèle étudiant, lues sur ce travail. Un score ordonne la base pour la relecture; il n'affirme jamais une catégorie, et le statut de validation accompagne chaque rangée tel quel.
Scores de référence d'un modèle non mature (critères de maturité non atteints, 7 itérations). Un score ordonne; il n'affirme jamais une catégorie.
score_only:v0-immature-baseline · tel quel depuis la passe de notation : score_only signifie que le nombre peut ordonner les travaux, et qu'aucune étiquette de catégorie n'en découleClassification
machine, non validéePrédiction automatique; un appel candidat d’une seule tête enseignante, pas un consensus.
Le détail, modèle par modèle et score par score, se trouve en fin de page sous « Comment cette classification a été obtenue ».