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Enregistrement W69935542

Proceedings of the 6th ACM SIGCHI conference on Creativity & cognition

2007· article· en· W69935542 sur OpenAlexaboutno aff
Ben Shneiderman, Gerhard Fischer, Elisa Giaccardi, Mike Eisenberg

Notice bibliographique

RevueCreativity and Cognition · 2007
Typearticle
Langueen
DomainePsychology
ThématiqueCreativity in Education and Neuroscience
Établissements canadiensnon disponible
Organismes subventionnairesnon disponible
Mots-clésCreativityCognitionThe artsCognitive architectureCognitive sciencePsychologyComputer scienceEngineering ethicsSociologyEngineeringPolitical scienceSocial psychology
DOInon disponible

Résumé

récupéré en direct d'OpenAlex

The history of the human race is one of increasing intellectual capability. There has been a steady development and accretion of new tools for intellectual work and an increasing distribution of complex activities among many minds. Despite the transcendence of human cognition beyond what is inside a person's head, many approaches in education and many studies and frameworks for cognition and creativity have disregarded the social, physical, and artifactual surroundings in which creativity, cognition and human activities in general take place. The Creativity & Cognition 2007 program is focused on the theme of cultivating and sustaining creativity: understanding how to design and evaluate computational support tools, digital media, and socio-technical environments that not only empower our creative processes and abilities, but encourage and nurture creative mindsets and lifestyles. We received 104 paper submissions and we were able to accept 24 full papers. The constraint imposed by the single-track nature of the conference did not allow us to accept some papers that certainly would have proved interesting, but at the same time it ensured the selection of rigorous and innovative papers. The selected papers reflect the research work of scholars and practitioners from 9 different countries: Australia, Canada, Denmark, Finland, Germany, Italy, Turkey, United Kingdom, and the United States. The variety of disciplines, schools, and departments represented by the authors is rich and overwhelming. It includes contributions from the following disciplines: art & design, art & technology, interactive media, creative industries, human-computer interaction, informatics, computer science, engineering, cognitive science, psychology, architecture, archeology, visual arts, communication, and finally aesthetics. Many articles are grounded on multi-disciplinary collaboration and offer novel perspectives on narrative research, community engagement, and policy alternatives. It is interesting to observe the number of papers with a focus on topics related to music (section Music). These papers represent the many others that we were not able to accept and looked at music as a privileged domain for a novel understanding of creative engagement and instrumental expertise. Such issues of instrumentality and materiality are echoed in other papers with a major focus on tools, media, and environments for education and collaboration (sections Education and Collaboration Models). Issues of narrative and representation are addressed by papers describing systems and interfaces for data visualization, information discovery and content creation, and for supporting, sharing, and disseminating creative activities and results (sections Creating and Sharing and Support Tools). Finally, issues of design methodology and evaluation are addressed by case studies and ethnographic accounts ranging from industrial design to everyday design (section Design Methods). The Demonstrations and Poster papers draw attention to promising new work that amply represents the breadth of the conference. Over 30 submissions were received of which we were able to accept less than half due to space constraints. The strength of this exciting part of the conference adds an important dynamic during which delegates can engage directly with tools and works focused on creativity. We list students' contributions to reflect the lively and multidisciplinary environment of ideas and future research expressed by the Graduate Student Symposium. The goal of the CC2007 proceedings is to create an archive of high-quality research papers and practical experiences, as well as a lively forum for community building. In selecting research papers for Creativity & Cognition 2007, we emphasized relevance and rigor, in the belief that design problems (broadly defined) are unique, and replicability and generalizability may be at times counter-productive objectives for design and creativity research. We tried to tackle this trade-off and promote community building by considering and balancing relevance and rigor.

Récupéré en direct depuis OpenAlex et désinversé. Les résumés ne sont pas conservés dans cette base de données : les index inversés représentent 8,6 Go des 9,3 Go de texte de la base, et le serveur dispose de 13 Go libres.

Comment cette classification a été obtenuedéplier

Prédiction distillée sur la base complète

Imitation des enseignants

Ni prévalence calibrée, ni vérité terrain. Validation humaine à venir. Apprise à partir de 10 348 étiquettes directes de Codex et de 10 348 étiquettes directes de Gemma. Le mode candidate est l'union des têtes enseignantes seuillées; le consensus est leur intersection. Ces sorties portent le statut machine_predicted_unvalidated et ne sont ni des étiquettes humaines ni des étiquettes directes de modèles de pointe.

score de la tête « metaresearch » (Codex)0,001
score de la tête « metaresearch » (Gemma)0,001
Version: codex-gemma-dda1882f352aStatut de validation: machine_predicted_unvalidated
Catégories candidatesaucune
Catégories consensuellesaucune
DomaineSignal candidat: aucune · Signal consensuel: aucune
Devis d'étudeSignal candidat: Observationnel · Signal consensuel: aucune
GenreSignal candidat: Empirique · Signal consensuel: Empirique
Score de désaccord entre enseignants0,650
Score d'incertitude au seuil0,521

Scores Codex et Gemma par catégorie

CatégorieCodexGemma
Métarecherche0,0010,001
Méta-épidémiologie (sens strict)0,0000,000
Méta-épidémiologie (sens large)0,0000,000
Bibliométrie0,0000,000
Études des sciences et des technologies0,0000,000
Communication savante0,0000,000
Science ouverte0,0000,000
Intégrité de la recherche0,0000,000
Charge utile insuffisante (le modèle a refusé de juger)0,0000,000

Scores machine (provisoires)

Les deux têtes enseignantes du modèle étudiant, lues sur ce travail. Un score ordonne la base pour la relecture; il n'affirme jamais une catégorie, et le statut de validation accompagne chaque rangée tel quel.

Scores de référence d'un modèle non mature (critères de maturité non atteints, 7 itérations). Un score ordonne; il n'affirme jamais une catégorie.

Tête enseignante Opus0,084
Tête enseignante GPT0,365
Écart entre enseignants0,282 · la distance entre les deux têtes enseignantes sur ce seul travail
Statut de validationscore_only:v0-immature-baseline · tel quel depuis la passe de notation : score_only signifie que le nombre peut ordonner les travaux, et qu'aucune étiquette de catégorie n'en découle

Classification

machine, non validée

Prédiction automatique; un appel candidat d’une seule tête enseignante, pas un consensus.

Les modèles n’ont appliqué aucune catégorie : rien dans la taxonomie ne correspondait à ce travail.
Devis d'étudeObservationnel
Domainenon disponible
GenreEmpirique

Le détail, modèle par modèle et score par score, se trouve en fin de page sous « Comment cette classification a été obtenue ».

En bref

Citations39
Publié2007
Routes d'admission1
Résumé présentoui

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