St. John's University - IdeaSquare Planet Pilot
Notice bibliographique
Résumé
If you were to travel to an exoplanet, how would your crew manage their resources? A board game developed by students at IdeaSquare aims to tackle this question with fun thought experiments and quick decision-making! Inspired by our upcoming educational endeavour, IdeaSquare Planet, game design students from St. John’s University in New York came for an intense week at CERN to develop a board game based on the setting of travel to an exoplanet. They decided to centre their game on resource management, a decisive aspect of our educational programme which aims to make people think about the big questions of the future to better reflect on the present. Their game is divided into several phases, using some of the modules from IdeaSquare Planet. Thus, a preparation phase for the travel is devoted to the selection of the crew, the expertise necessary to reach the destination, but also the organisation and decision-making system (democratic, authoritarian, representative, etc.). Then, the ship takes off and begins a long journey towards the unknown planet. This journey is of course not without obstacles and the crew will have to make quick and potentially costly decisions to deal with unexpected situations that arise. Finally, when the pale dot of the planet hanging in the cosmos has grown sufficiently and it is time to settle there, the establishment of the settlement and its proper functioning brings new challenges which give rise to gameplay still a little different. Players will need to complete a certain number of rounds to win this collaborative game. Many people from the IdeaSquare team and the CERN community volunteered to playtest multiple iterations of the game over the days, with it improving with feedback from each team of players. The students did an impressive job and initiated a collaborative effort to arrive at a version that best represents the IdeaSquare Planet philosophy. IdeaSquare Planet is an educational programme that can take many forms and adapt to different curriculums. Here, the students have chosen to adapt three modules, but there are more, particularly concerning the societal aspects of life in the settlement on the exoplanet, and especially the return to Earth to apply the results of the thought experiment to real and concrete situations. In its pilot phase for the whole of 2024, IdeaSquare Planet will become a fully-fledged educational programme next year. The management of resources on which the students focused is a major issue for our present and future societies. By offering the opportunity to see passionate discussions about them sparkle in a science fiction imagination, the students allow their game to confront the players, as much as themselves, with the questions of tomorrow.
Récupéré en direct depuis OpenAlex et désinversé. Les résumés ne sont pas conservés dans cette base de données : les index inversés représentent 8,6 Go des 9,3 Go de texte de la base, et le serveur dispose de 13 Go libres.
Comment cette classification a été obtenuedéplier
Prédiction machine sur la base complète
Imitation des enseignantsNi prévalence calibrée, ni vérité terrain. Validation humaine à venir. Le volet Gemma est une étiquette directe du modèle pour chaque travail de la base, lue sur la notice réduite au titre. Le volet Codex est un classifieur appris des 10 348 étiquettes directes de Codex et calibré sur les taux pondérés de l'échantillon; les champs sans appui suffisant ne portent aucun appel Codex. Le mode candidate est l'union des deux volets; le consensus est leur intersection. Ces sorties portent le statut machine_predicted_unvalidated et ne sont pas des étiquettes humaines.
Scores du classifieur distillé par catégorie (deux têtes)
| Catégorie | Codex | Gemma |
|---|---|---|
| Métarecherche | 0,001 | 0,002 |
| Méta-épidémiologie (sens strict) | 0,001 | 0,000 |
| Méta-épidémiologie (sens large) | 0,000 | 0,000 |
| Bibliométrie | 0,000 | 0,000 |
| Études des sciences et des technologies | 0,001 | 0,000 |
| Communication savante | 0,001 | 0,001 |
| Science ouverte | 0,001 | 0,001 |
| Intégrité de la recherche | 0,001 | 0,001 |
| Charge utile insuffisante (le modèle a refusé de juger) | 0,189 | 0,048 |
Scores machine (provisoires)
Les deux têtes enseignantes du modèle étudiant, lues sur ce travail. Un score ordonne la base pour la relecture; il n'affirme jamais une catégorie, et le statut de validation accompagne chaque rangée tel quel.
Scores de référence d'un modèle non mature (critères de maturité non atteints, 7 itérations). Un score ordonne; il n'affirme jamais une catégorie.
score_only:v0-immature-baseline · tel quel depuis la passe de notation : score_only signifie que le nombre peut ordonner les travaux, et qu'aucune étiquette de catégorie n'en découleClassification
machine, non validéePrédiction automatique; un appel candidat d’une seule source (Gemma direct ou Codex distillé), pas un consensus.
Le détail, modèle par modèle et score par score, se trouve en fin de page sous « Comment cette classification a été obtenue ».