Zelda: A Link to the Past (SNES) - 100% 2:02:34 - Philippe Brisson
Notice bibliographique
Résumé
Single-segment speed run of The Legend of Zelda: A Link to the Past (French Canadian version) done on March 25 2005. Collects 100% of items according to SDA, such as heart pieces, bottles etc, but doesn't get compasses, bomb/arrow upgrades and some other things that some could consider to be required for 100%. Author's comments: The game is in French so you might have trouble understanding part of it. At first I wanted to beat TSA's 1:44:45 pure speed record, but then I decided to do a 100% single segment run with my own strategies. My first attempts were not that great... my first completion was a 3:10 run. I worked on finding parts to improve and lowered my time to around 2:25. While I was working on perfecting my run, a 100% run appeared on SDA with a time of 2:14 but on the GBA version. After watching it I was able to lower my time by around 3 minutes. I continued to work on my run and I accomplished a 2:13 run the same day Alex did his 1:41, and we both improved our dungeons in the same place! I contacted him and we were able to find around 1 minute worth of improvements in the dungeons. I also changed part of my route which overall lowered my time by 6 minutes. Most of all I would like to thank Alex and Icycool because without them, I would never have been able to improve my run that much. As always, I fell down once against Moldorm, the boss in the Tower of Hera. I also forgot where I had to go after getting the 4th bottle. I went towards the 3rd dungeon but I had to go to the 6th. Those 2 mistakes together add up to 42 seconds. I also found, after my run was done, a new path which could've saved 15s. But too bad, my luck ran away and I don't think I will ever have that much luck for the random heart pieces. Random heart pieces: chest game on the first try, digging game on second try. That's the part of the run that makes all the difference, and for once I got lucky. There are 2 places that I could've used a damage-boost. I didn't do it. Why? Well, not falling against Moldorm in the Tower of Hera is already harder than it looks like, and the random heart pieces usually make me sick and force me to shut down the game during my run because they don't want to cooperate. The damage-boost requires you to have pixel-precision. One pixel too far from the hole and you fall in the hole. One pixel too close and you fall again. I would've thrown my SNES through the window before doing all I stated in the paragraph in the same run. I thought my run could've been 1:59... but I was mistaken. I don't think it is possible anymore to find 7 minutes worth of improvements. I think that my current route could get 2:05 with lots of luck and perseverance. Getting sub 2 hours on the GBA version is probably possible though. Finally, I am still playing the game to improve my run, but my luck left me. I think it will take a long time before I beat my time. I won't play this game my whole life! So, if I don't succeed in the next months, I will probably turn off the game for some time... a very long time. Feel free to contact me via Hotmail at this address: Wak017 АТ hotmail.com
Récupéré en direct depuis OpenAlex et désinversé. Les résumés ne sont pas conservés dans cette base de données : les index inversés représentent 8,6 Go des 9,3 Go de texte de la base, et le serveur dispose de 13 Go libres.
Comment cette classification a été obtenuedéplier
Prédiction distillée sur la base complète
Imitation des enseignantsNi prévalence calibrée, ni vérité terrain. Validation humaine à venir. Apprise à partir de 10 348 étiquettes directes de Codex et de 10 348 étiquettes directes de Gemma. Le mode candidate est l'union des têtes enseignantes seuillées; le consensus est leur intersection. Ces sorties portent le statut machine_predicted_unvalidated et ne sont ni des étiquettes humaines ni des étiquettes directes de modèles de pointe.
Scores Codex et Gemma par catégorie
| Catégorie | Codex | Gemma |
|---|---|---|
| Métarecherche | 0,000 | 0,000 |
| Méta-épidémiologie (sens strict) | 0,000 | 0,000 |
| Méta-épidémiologie (sens large) | 0,000 | 0,000 |
| Bibliométrie | 0,000 | 0,000 |
| Études des sciences et des technologies | 0,000 | 0,000 |
| Communication savante | 0,000 | 0,000 |
| Science ouverte | 0,002 | 0,001 |
| Intégrité de la recherche | 0,000 | 0,000 |
| Charge utile insuffisante (le modèle a refusé de juger) | 0,171 | 0,065 |
Scores machine (provisoires)
Les deux têtes enseignantes du modèle étudiant, lues sur ce travail. Un score ordonne la base pour la relecture; il n'affirme jamais une catégorie, et le statut de validation accompagne chaque rangée tel quel.
Scores de référence d'un modèle non mature (critères de maturité non atteints, 7 itérations). Un score ordonne; il n'affirme jamais une catégorie.
score_only:v0-immature-baseline · tel quel depuis la passe de notation : score_only signifie que le nombre peut ordonner les travaux, et qu'aucune étiquette de catégorie n'en découleClassification
machine, non validéePrédiction automatique; les deux têtes enseignantes s’accordent sur ce qui est montré ici.
Le détail, modèle par modèle et score par score, se trouve en fin de page sous « Comment cette classification a été obtenue ».