Animal Crossing As A @DigitalAltar
Notice bibliographique
Résumé
Lillyanne Pham, Maria Mejia, Gavrielle Thompson, Bea Yeh, Maria Mayorya, Chanel Matsunami Govreau, virtual care lab , Roz Crews, Candace Avalos For Fall 2021 Art & Social Practice History at Portland State University, I explored the social simulation game Animal Crossing: New Horizons (ACNH) as a digital altar. I asked How do social simulation games provide a dream space, a neighborhood btwn IRL and URL relationships? How is online gardening similar to sanctuary making, altar making? My co-conspirators offered me Fuck Tom Nook. In other words, should we build an altar in a capitalist, escapist, and colonialist dystopia? This project @digitalaltar held space for ACNH players to 1) confront these questions & 2) flaunt their islands/works of art These “playing” cards are an IRL materialization of @digitalaltar which is fully archived on YouTube: tinyurl.com/digitalaltar Contributor bios: Maria Mejia: As a first generation Mexican- American, my work centers around the Mexican-American experience, identity, and storytelling as a multimedia artist. Much of my inspiration comes from media consumption, the experience of a day-to-day life, and stories passed down through generations. My inspirations have allowed me to explore different themes of individuality and social change. All of my work can be found on my art instagram artebymiia which acts as an archive for my projects. Maria Mayorya (they/she) is a transportation planner and public health professional whose goals for her government and nonprofit work are sustainable communities and racial justice. She applies her lived experiences in Manila, Los Angeles, and Portland—from her sports fandom, queerness, and immigrant status— to her advocacy, planning, and relationships in Oregon and beyond. Chanel Matsunami Govreau is an interdisciplinary artist and educator based in Brooklyn, NY. Chanel explores themes of fantasy, queerness, and Japanese-diasporic identity through installation, screen printing, photography, and performance. Being a multi-hyphenated individual -mixed race, pansexual and Asian American- they live at the intersections of sometimes disparate communities. They seek to build worlds where folks with intersectional identities can exist with infinite belonging and engage in radical play. virtual care lab is a series of creative experiments in remote connection. https://virtualcarelab.com/about virtual care lab : Elenie is a filmmaker from Trinidad and Tobago. She is currently based in Los Angeles. virtual care lab : My name is Richard Phu and I am an independent fashion designer from Toronto. My work explores syncretic methodologies using the site of multiple bodies for the convergence of environments. I like reading, writing and playing video games. virtual care lab : Taylor is a poet, writer, and researcher masquerading as a computer science student at the University of Michigan. She is interested in too many things to count including practices and ideology around work and leisure, white culture, spiritual practices for nonreligious people, and making inquiry-based, culturally-situated curriculums. virtual Care Lab: Alice Yuan Zhang is a new media artist, educator, and cultural organizer based in Los Angeles. Her practice explores relational ecologies and digital commoning. Gavrielle Thompson - NO BIO Roz Crews is an artist and educator considering the intersections of learning and experiencing. Bea Yeh moved to Portland, Oregon from San Francisco, CA in 1999 to attend Reed College. She graduated in 2003 with a BA in English after completing her thesis exploring poetry written by Chinese immigrants while detained at the Angel Island Immigration Station from 1910 – 1940. After pursuing educational and professional experiences in Medical Anthropology and Veterinary Medicine, Bea decided to found a non-profit art organization called Cloud.Break. The mission of Cloud.Break is to curate sanctuary: to create unique art worlds in unexpected places where healing and dialogue can occur. Bea is an artist, environmentalist, non-profit administrator, curator, and event producer: she has worked for the Portland Institute of Contemporary Art, the Lake Oswego Festival of the Arts, and, most recently, the Pacific Northwest College of Art. Bea completed her MS in Arts Administration and Museum Studies from the University of Oregon after completing her thesis exploring how museum exhibitions can create transformative educational experiences for visitors. Social justice, empowered healing, and community fortitude are intertwined in all the work Bea undertakes including event production. As the APANO Community & Event Space Manager, Bea will bring her experience to co-create and lead a space that courageously imagines a just and equitable world where community is celebrated, and sanctuary is everywhere. Candace Avalos is a first generation American “Blacktina”, daughter of Black Americans from the south and Guatemalan immigrants. Originally from Virginia, she received her Bachelor of Arts degree in Modern Foreign Languages, with a focus on Spanish and Italian, and Master of Education degree in College Student Personnel Administration from James Madison University. Prior to her venture into the nonprofit world, she worked at Portland State University for 8 years providing civic engagement education and advising support for student leaders. She lives in NE Portland and is an active member of her community, such as a co-founder of the Black Millennial Movement, serving on the Citizen Review Committee and Charter Review Commission for the City of Portland, as well as on the boards of Portland: Neighbors Welcome, Street Roots, and the Oregon Kickball Club. Her hobbies include watching cooking shows, reading social justice literature, playing outdoor sports, and walking and biking around Portland. Mi nombre en español es Candis Ávalos.
Récupéré en direct depuis OpenAlex et désinversé. Les résumés ne sont pas conservés dans cette base de données : les index inversés représentent 8,6 Go des 9,3 Go de texte de la base, et le serveur dispose de 13 Go libres.
Comment cette classification a été obtenuedéplier
Prédiction distillée sur la base complète
Imitation des enseignantsNi prévalence calibrée, ni vérité terrain. Validation humaine à venir. Apprise à partir de 10 348 étiquettes directes de Codex et de 10 348 étiquettes directes de Gemma. Le mode candidate est l'union des têtes enseignantes seuillées; le consensus est leur intersection. Ces sorties portent le statut machine_predicted_unvalidated et ne sont ni des étiquettes humaines ni des étiquettes directes de modèles de pointe.
Scores Codex et Gemma par catégorie
| Catégorie | Codex | Gemma |
|---|---|---|
| Métarecherche | 0,000 | 0,000 |
| Méta-épidémiologie (sens strict) | 0,000 | 0,000 |
| Méta-épidémiologie (sens large) | 0,000 | 0,000 |
| Bibliométrie | 0,000 | 0,000 |
| Études des sciences et des technologies | 0,002 | 0,000 |
| Communication savante | 0,001 | 0,001 |
| Science ouverte | 0,000 | 0,000 |
| Intégrité de la recherche | 0,000 | 0,000 |
| Charge utile insuffisante (le modèle a refusé de juger) | 0,000 | 0,000 |
Scores machine (provisoires)
Les deux têtes enseignantes du modèle étudiant, lues sur ce travail. Un score ordonne la base pour la relecture; il n'affirme jamais une catégorie, et le statut de validation accompagne chaque rangée tel quel.
Scores de référence d'un modèle non mature (critères de maturité non atteints, 7 itérations). Un score ordonne; il n'affirme jamais une catégorie.
score_only:v0-immature-baseline · tel quel depuis la passe de notation : score_only signifie que le nombre peut ordonner les travaux, et qu'aucune étiquette de catégorie n'en découleClassification
machine, non validéePrédiction automatique; un appel candidat d’une seule tête enseignante, pas un consensus.
Le détail, modèle par modèle et score par score, se trouve en fin de page sous « Comment cette classification a été obtenue ».