Design and clinical feasibility of an immersive robotic intervention for phantom limb pain
Pourquoi ce travail est dans la base
Une base qui oublie comment elle a trouvé un travail ne peut pas être vérifiée. Voici les voies qui ont admis celui-ci.
Notice bibliographique
Résumé
Phantom Limb Pain is a common after effect for many traumatic amputees, which in most cases results in chronic life-long pain. Despite the implications of this type of pain, the cause and treatment is not fully understood and ineffective. The use of robotics for the rehabilitation of Phantom Limb Pain capitalises on the ability to map physical movements of the affected limb to a virtual limb. Thus potentially enabling those who cannot be fitted with a prosthetic limb, due to either tissue healing or stump neuromas, to take part in rehabilitation. This in combination with force feedback, immersive virtual reality and muscle control of the affected limb in order to control a virtual avatar provides a platform to study the system’s feasibility in treating Phantom Limb Pain and other upper limb conditions with similar pathology. To address this, an immersive robotic system combining virtual reality with robotic movement was developed, facilitating realistic visual and physical interactions enhanced with force feedback to replicate real world physics. A feasibility clinical study was undertaken with 12 upper limb amputees clinically diagnosed with Phantom Limb Pain to evaluate the feasibility of the system as an intervention for Phantom Limb Pain. Participants were assigned to one of two groups. One group experienced immersive virtual reality and the other in addition, the physical properties of the environment. The only difference between the groups was the addition of force feedback, implemented to examine its effects on perceived levels of pain. Participants received nine hours of robotic intervention in total, conducted over a three week period (three hours per week) followed by two follow up questionnaire sessions to determine if any potential pain levels had changed. The primary outcome measure used to assess perceived levels was the clinically validated short McGill Pain questionnaire. Due to the limitations of the study design it was not possible to account for all potential placebo effects which might have influenced the results. However, it is suggested that the paradigm presented in this thesis (with or without force feedback) has the potential to lower perceived levels of pain. In addition the intervention was feasible in a hospital setting, participants were recruited and went through a lengthy protocol with a fully working system which was able to collect data.
Récupéré en direct depuis OpenAlex et désinversé. Les résumés ne sont pas conservés dans cette base de données : les index inversés représentent 8,6 Go des 9,3 Go de texte de la base, et le serveur dispose de 13 Go libres.
Prédiction distillée sur la base complète
Imitation des enseignantsNi prévalence calibrée, ni vérité terrain. Validation humaine à venir. Apprise à partir de 10 348 étiquettes directes de Codex et de 10 348 étiquettes directes de Gemma. Le mode candidate est l'union des têtes enseignantes seuillées; le consensus est leur intersection. Ces sorties portent le statut machine_predicted_unvalidated et ne sont ni des étiquettes humaines ni des étiquettes directes de modèles de pointe.
Scores Codex et Gemma par catégorie
| Catégorie | Codex | Gemma |
|---|---|---|
| Métarecherche | 0,010 | 0,001 |
| Méta-épidémiologie (sens strict) | 0,000 | 0,000 |
| Méta-épidémiologie (sens large) | 0,001 | 0,001 |
| Bibliométrie | 0,001 | 0,001 |
| Études des sciences et des technologies | 0,003 | 0,002 |
| Communication savante | 0,000 | 0,001 |
| Science ouverte | 0,002 | 0,000 |
| Intégrité de la recherche | 0,001 | 0,001 |
| Charge utile insuffisante (le modèle a refusé de juger) | 0,000 | 0,000 |
Scores machine (provisoires)
Les deux têtes enseignantes du modèle étudiant, lues sur ce travail. Un score ordonne la base pour la relecture; il n'affirme jamais une catégorie, et le statut de validation accompagne chaque rangée tel quel.
Scores de référence d'un modèle non mature (critères de maturité non atteints, 7 itérations). Un score ordonne; il n'affirme jamais une catégorie.
score_only:v0-immature-baseline · tel quel depuis la passe de notation : score_only signifie que le nombre peut ordonner les travaux, et qu'aucune étiquette de catégorie n'en découle