Reinforcement Learning for Determining Spread Dynamics of Spatially Spreading Processes with Emphasis on Forest Fires
Notice bibliographique
Résumé
Machine learning algorithms have increased tremendously in power in recent years but have yet to be fully utilized in many ecology and sustainable resource management domains such as wildlife reserve design, forest fire management and invasive species spread. One thing these domains have in common is that they contain dynamics that can be characterized as a Spatially Spreading Process (SSP) which requires many parameters to be set precisely to model the dynamics, spread rates and directional biases of the elements which are spreading. \n \nWe introduce a novel approach for learning in SSP domains such as wild fires using Reinforcement Learning (RL) where fire is the agent at any cell in the landscape and the set of actions the fire can take from a location at any point in time includes spreading into any point in the 3 $\\times$ 3 grid around it (including not spreading). \n \nThis approach inverts the usual RL setup since the dynamics of the corresponding Markov Decision Process (MDP) is a known function for immediate wildfire spread. Meanwhile, we learn an agent policy for a predictive model of the dynamics of a complex spatially-spreading process. Rewards are provided for correctly classifying which cells are on fire or not compared to satellite and other related data. \n \nWe use 3 demonstrative domains to prove the ability of our approach. The first one is a popular online simulator of a wildfire, the second domain involves a pair of forest fires in Northern Alberta which are the Fort McMurray fire of 2016 that led to an unprecedented evacuation of almost 90,000 people and the Richardson fire of 2011, and the third domain deals with historical Saskatchewan fires previously compared by others to a physics-based simulator. \n \nThe standard RL algorithms considered on all the domains include Monte Carlo Tree Search, Asynchronous Advantage Actor-Critic (A3C), Deep Q Learning (DQN) and Deep Q Learning with prioritized experience replay. We also introduce a novel combination of Monte-Carlo Tree Search (MCTS) and A3C algorithms that shows the best performance across different test domains and testing environments. Additionally, some other algorithms like Value Iteration, Policy Iteration and Q-Learning are applied on the Alberta fires testing domain to show the performances of these simple model based and model free approaches. We also compare to a Gaussian process based supervised learning approach and discuss relation to state-of-the-art methods from forest wildfire modelling. \n \nThe results show that we can learn predictive, agent-based policies as models of spatial dynamics using RL on readily available datasets like satellite images which are at least as good as other methods and have many additional advantages in terms of generalizability and interpretability.
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Comment cette classification a été obtenuedéplier
Prédiction machine sur la base complète
Imitation des enseignantsNi prévalence calibrée, ni vérité terrain. Validation humaine à venir. Le volet Gemma est une étiquette directe du modèle pour chaque travail de la base, lue sur la notice réduite au titre. Le volet Codex est un classifieur appris des 10 348 étiquettes directes de Codex et calibré sur les taux pondérés de l'échantillon; les champs sans appui suffisant ne portent aucun appel Codex. Le mode candidate est l'union des deux volets; le consensus est leur intersection. Ces sorties portent le statut machine_predicted_unvalidated et ne sont pas des étiquettes humaines.
Scores du classifieur distillé par catégorie (deux têtes)
| Catégorie | Codex | Gemma |
|---|---|---|
| Métarecherche | 0,002 | 0,009 |
| Méta-épidémiologie (sens strict) | 0,001 | 0,000 |
| Méta-épidémiologie (sens large) | 0,001 | 0,000 |
| Bibliométrie | 0,001 | 0,000 |
| Études des sciences et des technologies | 0,000 | 0,001 |
| Communication savante | 0,001 | 0,001 |
| Science ouverte | 0,001 | 0,001 |
| Intégrité de la recherche | 0,001 | 0,001 |
| Charge utile insuffisante (le modèle a refusé de juger) | 0,002 | 0,000 |
Scores machine (provisoires)
Les deux têtes enseignantes du modèle étudiant, lues sur ce travail. Un score ordonne la base pour la relecture; il n'affirme jamais une catégorie, et le statut de validation accompagne chaque rangée tel quel.
Scores de référence d'un modèle non mature (critères de maturité non atteints, 7 itérations). Un score ordonne; il n'affirme jamais une catégorie.
score_only:v0-immature-baseline · tel quel depuis la passe de notation : score_only signifie que le nombre peut ordonner les travaux, et qu'aucune étiquette de catégorie n'en découleClassification
machine, non validéePrédiction automatique; un appel candidat d’une seule source (Gemma direct ou Codex distillé), pas un consensus.
Le détail, modèle par modèle et score par score, se trouve en fin de page sous « Comment cette classification a été obtenue ».