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Record W107169386

Mechanism design with partial revelation

2007· article· en· W107169386 on OpenAlexaff
Nathanaël Hyafil, Craig Boutilier

Bibliographic record

VenueTSpace (University of Toronto) · 2007
Typearticle
Languageen
FieldDecision Sciences
TopicAuction Theory and Applications
Canadian institutionsUniversity of Toronto
Fundersnot available
KeywordsComputer scienceSet (abstract data type)Relaxation (psychology)Mechanism designMathematical optimizationSpace (punctuation)Mechanism (biology)Mathematical economicsMathematics
DOInot available

Abstract

fetched live from OpenAlex

With the emergence of the Internet as a global structure for communication and interaction, \nmany “business to consumer” and “business to business” applications have migrated online, \nthus increasing the need for software agents that can act on behalf of people, institutions or \ncompanies with private and often conflicting interests. The design of such agents, and the \nprotocols (i.e., mechanisms) through which they interact, has therefore naturally become an \nimportant research theme. \n \nClassical mechanism design techniques from the economics literature do not account for the costs \nentailed with the full revelation of preferences that they require. The aim of this thesis is to \ninvestigate how to design mechanisms that only require the revelation \nof partial preference information and are applicable in any mechanism design context. We call this \npartial revelation mechanism design. Reducing revelation \ncosts is thus our main concern. With only partial revelation, the designer has some remaining \nuncertainty over the agents’ types, even after the mechanism has been executed. Thus, in \ngeneral, the outcome chosen will not be optimal with respect to the designer’s objective function. \nThis alone raises interesting questions about which (part of the) information should be \nelicited in order to minimize the degree of sub-optimality incurred by the mechanism. But this \nsub-optimality of the mechanism’s outcome choice function has additional important consequences: \nmost of the results in classical mechanism design which guarantee that agents will \nreveal their type truthfully to the mechanism rely on the fact that the optimal outcome is chosen. \nWe must therefore also investigate if, and how, appropriate incentives can be maintained \nin partial revelation mechanisms. \n \nWe start by presenting our own model for partial revelation mechanism design. Our second \ncontribution is a negative one regarding the quasi-impossibility of \nimplementing partial revelation mechanisms with exact incentive properties. The rest of the \nthesis shows, in different settings, how this negative result can be bypassed in various settings, \ndepending on the designer's objective (e.g., social welfare, revenue...) and the interaction type \n(sequential or one shot). Finally, we study how the approximation of the \nincentive properties can be further improved when necessary, and in the process, introduce \nand proves the existence of a new equilibrium concept.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.020
metaresearch head score (Gemma)0.029
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Theoretical or conceptual · Consensus signal: Theoretical or conceptual
GenreCandidate signal: Methods · Consensus signal: Methods
Teacher disagreement score0.020
Threshold uncertainty score0.108

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0200.029
Meta-epidemiology (narrow)0.0020.002
Meta-epidemiology (broad)0.0020.004
Bibliometrics0.0020.002
Science and technology studies0.0010.006
Scholarly communication0.0050.009
Open science0.0040.005
Research integrity0.0040.005
Insufficient payload (model declined to judge)0.0100.002

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.073
GPT teacher head0.320
Teacher spread0.246 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designTheoretical or conceptual
Domainnot available
GenreMethods

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations19
Published2007
Admission routes1
Has abstractyes

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