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Online Games, Gender and Feminism in

2014· other· en· W1481226922 on OpenAlexaff
Jennifer Jenson, Suzanne de Castell

Bibliographic record

VenueThe International Encyclopedia of Digital Communication and Society · 2014
Typeother
Languageen
FieldSocial Sciences
TopicDigital Games and Media
Canadian institutionsOntario Tech UniversityYork University
Fundersnot available
KeywordsFeminismHarassmentGender studiesSociologyPoint (geometry)PsychologySocial psychologyMathematics

Abstract

fetched live from OpenAlex

Abstract Gender and feminism are inextricably linked, as a feminist approach has gender as an analytical focal point. In games, this has meant challenging persisting biological determinist approaches that cast women and girls as less able than their male counterparts when it comes to both making and playing games. It has also meant tracing and documenting the marginal roles women play both as players and designers of games. This entry focuses on five significant areas of inquiry by researchers studying North American and European player populations: player participation, gender representations in games, pink games, gender and the video game industry, and gendered harassment in games.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.001
metaresearch head score (Gemma)0.002
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Not applicable · Consensus signal: none
GenreCandidate signal: Other · Consensus signal: Other
Teacher disagreement score0.016
Threshold uncertainty score0.053

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0010.002
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0010.001
Science and technology studies0.0030.006
Scholarly communication0.0070.004
Open science0.0010.003
Research integrity0.0010.001
Insufficient payload (model declined to judge)0.0160.001

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.022
GPT teacher head0.298
Teacher spread0.275 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designNot applicable
Domainnot available
GenreOther

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations11
Published2014
Admission routes1
Has abstractyes

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Same venueThe International Encyclopedia of Digital Communication and SocietySame topicDigital Games and MediaFrench-language works237,207