MétaCan
Menu
Back to cohort
Record W1500428599 · doi:10.1109/sfcs.2005.68

Sink Equilibria and Convergence

2005· article· en· W1500428599 on OpenAlex

Why this work is in the frame

A frame that forgets how it found something cannot be audited. These are the routes that admitted this work.

affAt least one author lists a Canadian institution in the pinned OpenAlex snapshot.

Bibliographic record

Venuenot available
Typearticle
Languageen
FieldDecision Sciences
TopicGame Theory and Applications
Canadian institutionsMcGill University
Fundersnot available
KeywordsInefficiencyMathematical optimizationMathematicsMathematical economicsVertex (graph theory)GraphComputer scienceCombinatoricsEconomicsMicroeconomics

Abstract

fetched live from OpenAlex

We introduce the concept of a sink equilibrium. A sink equilibrium is a strongly connected component with no outgoing arcs in the strategy profile graph associated with a game. The strategy profile graph has a vertex set induced by the set of pure strategy profiles; its arc set corresponds to transitions between strategy profiles that occur with nonzero probability. (Here our focus will just be on the special case in which the strategy profile graph is actually a best response graph; that is, its arc set corresponds exactly to best response moves that result from myopic or greedy behaviour). We argue that there is a natural convergence process to sink equilibria in games where agents use pure strategies. This leads to an alternative measure of the social cost of a lack of coordination, the price of sinking, which measures the worst case ratio between the value of a sink equilibrium and the value of the socially optimal solution. We define the value of a sink equilibrium to be the expected social value of the steady state distribution induced by a random walk on that sink. We illustrate the value of this measure in three ways. Firstly, we show that it may more accurately reflects the inefficiency of uncoordinated solutions in competitive games when the use of pure strategies is the norm. In particular, we give an example (a valid-utility game) in which the game converges to solutions which are a factor n worse than socially optimal. The price of sinking is indeed n, but the price of anarchy is close to 1. Secondly, sink equilibria always exist. Thus, even in games in which pure strategy Nash equilibria (PSNE) do not exist, we can still calculate the price of sinking. Thirdly, we show that bounding the price of sinking can have important implications for the speed of convergence to socially good solutions in games where the agents make best response moves in a random order. We present two examples to illustrate our ideas. (i) Unsplittable selfish routing (and weighted congestion games):we prove that the price of sinking for the weighted unsplittable flow version of the selfish routing problem (for bounded-degree polynomial latency functions) is at most O(2/sup 2d/ d/sup 2d + 3/). In comparison, we give instances of these games without any PSNE. Moreover, our proof technique implies fast convergence to socially good (approximate) solutions. This is in contrast to the negative result of Fabrikant, Papadimitriou, and Talwar (2004) showing the existence of exponentially long best-response paths. (ii) Valid-utility games: we show that for valid-utility games the price of sinking is at most n+1; thus the worst case price of sinking in a valid-utility game is between it and n+1. We use our proof to show fast convergence to constant factor approximate solutions in basic-utility games. In addition, we present a hardness result which shows that, in general, there might be states that are exponentially far from any sink equilibrium in valid-utility games. We prove this by showing that the problem of finding a sink equilibrium (or a PSNE) in valid-utility games is PLS-complete.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

Full frame distilled prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.

metaresearch head score (Codex)0.001
metaresearch head score (Gemma)0.000
Version: codex-gemma-dda1882f352aValidation status: machine_predicted_unvalidated
Candidate categoriesInsufficient payload (model declined to judge)
Consensus categoriesInsufficient payload (model declined to judge)
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Theoretical or conceptual · Consensus signal: none
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.563
Threshold uncertainty score0.998

Codex and Gemma teacher scores by category

CategoryCodexGemma
Metaresearch0.0010.000
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0000.000
Science and technology studies0.0000.000
Scholarly communication0.0000.000
Open science0.0000.000
Research integrity0.0000.000
Insufficient payload (model declined to judge)0.0050.003

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.121
GPT teacher head0.411
Teacher spread0.290 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Quick stats

Citations229
Published2005
Admission routes1
Has abstractyes

Explore more

Same topicGame Theory and ApplicationsFrench-language works237,207