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Record W1505640023 · doi:10.1109/sai.2015.7237149

Minecraft computer game performance analysis and network traffic emulation by a custom bot

2015· article· en· W1505640023 on OpenAlexaff
Trevor Alstad, J. Riley Duncan, Simon Detlor, Brad French, Heath Caswell, Zane Ouimet, Youry Khmelevsky, Gaétan Hains, Rob Bartlett, Alex Needham

Bibliographic record

Venuenot available
Typearticle
Languageen
FieldComputer Science
TopicPeer-to-Peer Network Technologies
Canadian institutionsKelowna General Hospital
Fundersnot available
KeywordsEmulationComputer scienceServerWorkloadOperating systemComputer network

Abstract

fetched live from OpenAlex

To simulate player traffic within the game we developed an automated bot for a popular online game Minecraft. The first emulation goal was for the bot to realistically replicate network traffic that a normal player would use while playing the game. The second emulation goal was to investigate the maximum possible workload on a virtual multicores and multi-CPUs CentOS server by running different number of active Minecraft games on many cores of the multi-CPU servers simultaneously. We created a scriptable bot capable of performing many common game actions, while generating comparable traffic to that of a player. This facilitates network and game server world optimization. It is allowed us to create a new testing and emulation environment to investigation network and server performance in our virtual Gaming Private Network (GPN) infrastructure.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame distilled prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.

metaresearch head score (Codex)0.000
metaresearch head score (Gemma)0.000
Version: codex-gemma-dda1882f352aValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Simulation or modeling · Consensus signal: Simulation or modeling
GenreCandidate signal: Empirical · Consensus signal: none
Teacher disagreement score0.417
Threshold uncertainty score0.662

Codex and Gemma teacher scores by category

CategoryCodexGemma
Metaresearch0.0000.000
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0000.002
Science and technology studies0.0000.000
Scholarly communication0.0000.000
Open science0.0010.000
Research integrity0.0000.000
Insufficient payload (model declined to judge)0.0000.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.013
GPT teacher head0.224
Teacher spread0.211 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one teacher head, not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designSimulation or modeling
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations10
Published2015
Admission routes1
Has abstractyes

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