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Record W1527079826 · doi:10.22230/cjc.2011v36n2a2187

Pervasive Computer Games and Processes of Spatialization: Informational Territories and Mobile Technologies

2011· article· en· W1527079826 on OpenAlexvenueno aff
André Lemos

Bibliographic record

VenueCanadian Journal of Communication · 2011
Typearticle
Languageen
FieldComputer Science
TopicAugmented Reality Applications
Canadian institutionsnot available
Fundersnot available
KeywordsSpatializationGeneral Packet Radio ServiceComputer scienceAugmented realityMobile deviceBluetoothMobile technologyTelecommunicationsMultimediaHuman–computer interactionMobile computingWorld Wide WebWireless

Abstract

fetched live from OpenAlex

Pervasive computer games (PCGs) combine digital mobile technologies and location-based systems by creating an interface between electronic and physical spaces for playing. PCG is a general name for mobile games such as hybrid reality games (HRGs), location-based mobile games (LBMGs), and urban games. Our goal here is to show how these games, along with new digital mobile technologies, have the potential to produce “spatialization,” i.e., to socially produce the space in which they are embedded. I suggest that spatialization is achieved through the use of technology such as sensors and digital mobile networks (smartphones, PDAs, global positioning systems [GPSs], and augmented reality [AR] devices; radio frequency identification [RFID] tags and global system for mobile communications/general packet radio service [GSM/GPRS]; Wi-Fi and Bluetooth). The goal of this article is to examine the forms of spatialization created by the use of location-based services and location-based technologies.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.001
metaresearch head score (Gemma)0.004
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Qualitative · Consensus signal: none
GenreCandidate signal: Empirical · Consensus signal: none
Teacher disagreement score0.009
Threshold uncertainty score0.024

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0010.004
Meta-epidemiology (narrow)0.0010.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0020.002
Science and technology studies0.0030.025
Scholarly communication0.0090.011
Open science0.0010.007
Research integrity0.0010.002
Insufficient payload (model declined to judge)0.0070.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.017
GPT teacher head0.215
Teacher spread0.198 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designQualitative
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations12
Published2011
Admission routes1
Has abstractyes

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