Bibliographic record
Abstract
Mobile Robots, Perception & Navigation vision will also mean that there will be significant redundancy in processing across a team of robots in many applications as well. Local vision may also be undesirable in applications where a large number of very simple robots may be able to do the job of a few complex robots, in environments where shared vision is amenable (that is, where a unique perspective for each individual is unnecessary), and in educational environments where it is desirable to separate the problems of computer vision from the rest of robotics. In these domains, the second form of vision, global vision, is often preferred. Global vision provides a single third-party view to all members of a robot team, analogous to the view of a commentator in a soccer game. Global vision shares many of the problems associated with local vision. Objects of interest must be identified and tracked, which requires dealing with changes in appearance due to lighting variation and perspective. Since objects may not be identifiable in every frame, tracking objects across different frames is often necessary even if the objects are not mobile. The problem of identifying objects that are juxtaposed being viewed as one larger object rather than several distinct objects, and other problems related to the placement and motion of objects in the environment, are also common. In domains such as robotic soccer, where pragmatic real-time global vision is large part of the application, many of the more difficult problems associated with global vision have been dealt with through the introduction of artificial assumptions that greatly simplify the situation. The cost of such assumptions is that of generality: such systems can only operate where the assumptions they rely upon can be made. For example, global vision systems for robotic soccer (e.g. If a camera cannot be placed perfectly overhead, these systems cannot be used. Such systems also typically recognize individuals by arrangements of coloured patches, where the colours (for the patches and other items such as the ball) must be pre-defined, necessitating constant camera recalibration as lighting changes. Such systems can thus only operate in environments where lighting remains relatively consistent. While such systems will always be applicable in narrow domains where these assumptions can be made to hold, the generality lost in continuing to adhere to these assumptions serves to limit the applicability of these approaches to harder problems. Moreover, these systems bear little resemblance to human vision: children playing with remote-controlled devices, for example, do not have to climb to the ceiling and look down from overhead. Similarly, human vision does not require significant restrictions lighting consistency, nor any specialized markings on objects to be tracked. In order to advance the state of the art in robotics and artificial intelligence, we must begin to make such systems more generally intelligent. The most obvious first steps in this direction are considering the assumptions necessary to make a global vision system operate, and then to find ways of removing these. O u r a p p r o a c h t o r e a l t i m e c o m p u t e r v i s i o n a r i s e s f r o m a d e s i r e t o r e m o v e t h e s e assumptions and produce a more intelligent approach to global vision for teams of robots, not only for the sake of technological advancement, but from a pragmatic standpoint as well. For example, a system that does not assume that a camera has a perfect overhead mount is not only more generally useful, but requires less set-up time in that a perfect overhead mount does not need to be made. Similarly, an approach that can function in a wide range of lighting conditions saves the time and expense of providing specialized
Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.
How this classification was reachedexpand
Full frame distilled prediction
Teacher imitationNot calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.
Codex and Gemma teacher scores by category
| Category | Codex | Gemma |
|---|---|---|
| Metaresearch | 0.000 | 0.000 |
| Meta-epidemiology (narrow) | 0.000 | 0.000 |
| Meta-epidemiology (broad) | 0.000 | 0.000 |
| Bibliometrics | 0.000 | 0.000 |
| Science and technology studies | 0.000 | 0.000 |
| Scholarly communication | 0.000 | 0.000 |
| Open science | 0.000 | 0.000 |
| Research integrity | 0.000 | 0.000 |
| Insufficient payload (model declined to judge) | 0.000 | 0.000 |
Machine scores (provisional)
The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.
Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.
score_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from itClassification
machine, unvalidatedMachine predicted; a candidate call from one teacher head, not a consensus.
How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".