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Record W1551913915

Game-SAT: A Preliminary Report.

2004· article· en· W1551913915 on OpenAlex

Why this work is in the frame

A frame that forgets how it found something cannot be audited. These are the routes that admitted this work.

affAt least one author lists a Canadian institution in the pinned OpenAlex snapshot.

Bibliographic record

Venuenot available
Typearticle
Languageen
FieldComputer Science
TopicAI-based Problem Solving and Planning
Canadian institutionsUniversity of Alberta
Fundersnot available
KeywordsBoolean satisfiability problemVariable (mathematics)SolverGame treePSPACEPruningComputer scienceSearch treeDomain (mathematical analysis)MathematicsTree (set theory)Sequential gameTheoretical computer scienceAlgorithmComputational complexity theoryCombinatoricsMathematical optimizationSearch algorithmGame theoryMathematical economics
DOInot available

Abstract

fetched live from OpenAlex

Abstract. Game-SAT is a 2-player version of SAT where two players (MAX and MIN) play on a SAT instance by alternatively selecting a variable and assigning it a value true or false. MAX tries to make the formula true, while MIN tries to make it false. The Game-SAT problem is to determine the winner of a SAT instance under the rules above, assuming the perfect play by both players. The Game-SAT problem, originally derived from an application in adversarial planning, is PSPACE-complete. The problem is similar to QBF, but differs by the property of free variable selection, compared to QBF with its fixed variable ordering. We have developed a Game-SAT solver, Gasaso, that uses a combination of standard game tree search techniques, search methods that are well known in the SAT community, and specialized pruning techniques. We show empirically how the solver performs in this new domain, and give evidence for the existence of phase transitions in this problem. Keywords: Game-SAT, heuristic search, empirical study 1

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

Full frame distilled prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.

metaresearch head score (Codex)0.000
metaresearch head score (Gemma)0.000
Version: codex-gemma-dda1882f352aValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Theoretical or conceptual · Consensus signal: Theoretical or conceptual
GenreCandidate signal: Methods · Consensus signal: none
Teacher disagreement score0.809
Threshold uncertainty score0.300

Codex and Gemma teacher scores by category

CategoryCodexGemma
Metaresearch0.0000.000
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0000.000
Science and technology studies0.0000.000
Scholarly communication0.0000.000
Open science0.0000.000
Research integrity0.0000.000
Insufficient payload (model declined to judge)0.0000.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.012
GPT teacher head0.232
Teacher spread0.220 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Quick stats

Citations6
Published2004
Admission routes1
Has abstractyes

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