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Record W1562402531 · doi:10.21432/t26k5m

Are They Climbing the Pyramid? Rating Student-Generated Questions in a Game Design Project / Grimpent-ils la pyramide? Évaluation des questions produites par les étudiants dans un projet de conception de jeux

2013· article· en· W1562402531 on OpenAlexvenueno aff
Jason Paul Siko

Bibliographic record

VenueCanadian Journal of Learning and Technology · 2013
Typearticle
Languageen
FieldSocial Sciences
TopicScience Education and Pedagogy
Canadian institutionsnot available
Fundersnot available
KeywordsGame based learningPsychologyMathematics educationHumanitiesArt

Abstract

fetched live from OpenAlex

Researchers have examined the use of homemade PowerPoint games as an instructional technique to improve learning outcomes. However, test data have shown no significant difference in performance between high school chemistry students who created games and students who did not (Siko, Barbour, & Toker, 2011). One of the justifications for the use of the games is that students will, with practice, write higher-order questions when constructing the games. Two subject matter experts rated over 2,500 questions from games created by students in an environmental chemistry class through thematic analysis using Bloom’s taxonomy as a coding scheme. The students wrote primarily recall questions, and students who created games on two occasions did not write more questions than students who only created games once. This suggests that changes to the question-writing aspect of the game project may be necessary in order to see improvements in achievement when compared to control groups. Les chercheurs ont étudié l’usage de jeux PowerPoint maison en tant que technique pédagogique visant à améliorer les résultats d'apprentissage. Les données des tests n'ont toutefois révélé aucune différence significative quant au niveau de performance des étudiants du secondaire en chimie ayant créé des jeux et celui des étudiants n’en ayant pas conçus (Siko, Barbour, et Toker, 2011). L’utilisation des jeux est notamment justifiée par l’idée que, pratique aidant, les étudiants écrivent des questions plus complexes lorsqu’ils élaborent des jeux. Au moyen d’une analyse thématique utilisant la taxonomie de Bloom comme système de codification, deux experts chimistes ont évalué plus de 2500 questions provenant de jeux conçus par des étudiants d’une classe de chimie environnementale. Les étudiants ont rédigé principalement des questions faisant appel à la mémoire, et les étudiants ayant créé des jeux à deux reprises n’ont pas produit davantage de questions que ceux qui en étaient à leur première expérience de création de jeux. Il appert que des changements à la rédaction des questions sont requis au projet de jeux pour pouvoir améliorer la performance par rapport aux groupes témoins.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame distilled prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.

metaresearch head score (Codex)0.004
metaresearch head score (Gemma)0.006
Version: codex-gemma-dda1882f352aValidation status: machine_predicted_unvalidated
Candidate categoriesScience and technology studies
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Observational · Consensus signal: none
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.509
Threshold uncertainty score1.000

Codex and Gemma teacher scores by category

CategoryCodexGemma
Metaresearch0.0040.006
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0000.001
Science and technology studies0.0010.001
Scholarly communication0.0000.000
Open science0.0000.000
Research integrity0.0000.001
Insufficient payload (model declined to judge)0.0000.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.078
GPT teacher head0.369
Teacher spread0.292 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one teacher head, not a consensus.

Study designObservational
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations2
Published2013
Admission routes1
Has abstractyes

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