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Record W1670479404 · doi:10.3138/topia.11.101

Video Games as Moral Universes

2004· article· en· W1670479404 on OpenAlexvenueno aff
Neal Thomas

Bibliographic record

VenueTOPIA Canadian Journal of Cultural Studies · 2004
Typearticle
Languageen
FieldSocial Sciences
TopicDigital Games and Media
Canadian institutionsnot available
Fundersnot available
KeywordsReification (Marxism)NarrativeVideo gamePrivilege (computing)Agency (philosophy)Game designGame art designEpistemologySociologyVideo game designComputer scienceAestheticsHuman–computer interactionMultimediaArtSocial sciencePoliticsPhilosophyPolitical scienceComputer securityLiteratureLaw

Abstract

fetched live from OpenAlex

Agency in a video game, ruled by authorial, technological, and economic constraints in its construction and design, tends toward depicting a world and its inhabitants in purely instrumental terms and has difficulty communicating more intrinsic human values in a satisfying way. The video game as a narrative medium tends, with some interesting notable exceptions, to privilege means over ends, bivalency in decision-making, and reification through quantification. These tendencies are partly the result of the medium of the computer, and partly the result of authorial process. I will describe game interaction using ideas developed by sociologist Bruno Latour, and conclude by highlighting the ways in which video games might be made more compelling through alternative models of game design.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame distilled prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.

metaresearch head score (Codex)0.000
metaresearch head score (Gemma)0.000
Version: codex-gemma-dda1882f352aValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Not applicable · Consensus signal: none
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.837
Threshold uncertainty score0.978

Codex and Gemma teacher scores by category

CategoryCodexGemma
Metaresearch0.0000.000
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0000.000
Science and technology studies0.0000.000
Scholarly communication0.0000.000
Open science0.0000.000
Research integrity0.0000.000
Insufficient payload (model declined to judge)0.0000.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.048
GPT teacher head0.313
Teacher spread0.265 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one teacher head, not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designNot applicable
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations10
Published2004
Admission routes1
Has abstractyes

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