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Record W1677101575 · doi:10.21432/t2088s

College Student Internet Use: Convenience and Amusement

2007· article· en· W1677101575 on OpenAlexaffvenue
Genevieve Marie Johnson

Bibliographic record

VenueCanadian Journal of Learning and Technology · 2007
Typearticle
Languageen
FieldSocial Sciences
TopicImpact of Technology on Adolescents
Canadian institutionsMacEwan University
Fundersnot available
KeywordsLigneThe InternetPsychologyHumanitiesPedagogyArtWorld Wide WebComputer science

Abstract

fetched live from OpenAlex

Four hundred five college students completed a questionnaire that assessed patterns of Internet use. Results describe college students, with rare exception, as Internet users. The vast majority of college students frequently communicate online and access websites. While an Internet game experience is typical, relatively few college students are heavy online gamers. Overwhelmingly (i.e., 77.8%), college students conceptualized the Internet as a convenience, although 17.8% considered the Internet a source of amusement. Approximately 5% of college students reported negative perceptions of the Internet (frustrating or a waste of time). Principal component analysis revealed three patterns of online behaviour; integrated-Internet-use, games-only use, and dating-only use. Implications for online instructional practice are presented. Résumé : Quatre cent cinq étudiants du niveau collégial ont répondu à un questionnaire mesurant leurs tendances de l’utilisation d’Internet. Les résultats présentent ces étudiants comme des usagers d’Internet, à quelques exceptions près. La grande majorité de ces étudiants utilisent fréquemment les outils de communication en ligne et naviguent sur Internet. Alors qu’une expérience de jeu en ligne s’avère commune, peu d’étudiants du collège s’avèrent être des joueurs en ligne excessifs. Essentiellement (c.à-d. 77,8 %), ces étudiants perçoivent Internet comme une commodité, même si 17,8 % d’entre eux le considère comme une source d’amusement. Environ 5 % ont indiqué des perceptions négatives d’Internet (frustrations ou pertes de temps). L’analyse en composantes principales a révélé 3 tendances de comportements en ligne, l’utilisation intégrée d’Internet, l’utilisation seule de jeux et l’utilisation à des fins de rencontre seulement. On présente des conséquences pour la pratique de l’enseignement en ligne.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.001
metaresearch head score (Gemma)0.007
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Observational · Consensus signal: Observational
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.006
Threshold uncertainty score0.021

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0010.007
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0030.002
Science and technology studies0.0010.000
Scholarly communication0.0010.001
Open science0.0000.001
Research integrity0.0000.001
Insufficient payload (model declined to judge)0.0060.001

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.013
GPT teacher head0.298
Teacher spread0.286 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designObservational
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations31
Published2007
Admission routes2
Has abstractyes

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