MétaCan
Menu
Back to cohort
Record W1749728770 · doi:10.1109/tai.1999.809806

A dynamic scheduling benchmark: design, implementation and performance evaluation

2003· article· en· W1749728770 on OpenAlexaff
Babak Hamidzadeh, N. Kee

Bibliographic record

Venuenot available
Typearticle
Languageen
FieldComputer Science
TopicArtificial Intelligence in Games
Canadian institutionsUniversity of British Columbia
Fundersnot available
KeywordsComputer scienceTestbedDynamic priority schedulingDistributed computingScheduling (production processes)Fair-share schedulingTwo-level schedulingJob shop schedulingScheduleMathematical optimizationComputer networkOperating system

Abstract

fetched live from OpenAlex

Puzzles have traditionally been used as popular benchmarks for evaluating different problem solving strategies. Many of the game benchmarks are suitable for evaluating static scheduling techniques. In such benchmarks, the scheduling phase and the execution phase (i.e. when the schedule is executed to play the game) are disjoint. The scheduling technique can be executed to compute a complete schedule prior to the execution of any moves to play the game. Due to recent interest in on-line problem solving techniques, there is a need for benchmarks which can evaluate the performance trade-offs of dynamic scheduling techniques. Many modern video and computer games can be suitable candidates for dynamic scheduling benchmarks, since they require on-line problem solving. These benchmarks and their system testbeds should be chosen and implemented such that they can accurately reveal important performance trade-offs of dynamic scheduling techniques. In this paper, we introduce a dynamic scheduling benchmark and its system testbed. This benchmark is based on an extended version of the Tetris computer game. The rules and semantics of the game were modified to lend themselves well to evaluation of discrete problem solving and optimization techniques. The system testbed is implemented in a distributed and asynchronous fashion, on a network of workstations, to reveal performance trade-offs between scheduling time, schedule quality, and problem constraints.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame distilled prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.

metaresearch head score (Codex)0.001
metaresearch head score (Gemma)0.000
Version: codex-gemma-dda1882f352aValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Simulation or modeling · Consensus signal: none
GenreCandidate signal: Empirical · Consensus signal: none
Teacher disagreement score0.953
Threshold uncertainty score0.273

Codex and Gemma teacher scores by category

CategoryCodexGemma
Metaresearch0.0010.000
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0000.000
Science and technology studies0.0000.000
Scholarly communication0.0000.001
Open science0.0000.000
Research integrity0.0000.000
Insufficient payload (model declined to judge)0.0000.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.058
GPT teacher head0.354
Teacher spread0.296 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one teacher head, not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designSimulation or modeling
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations0
Published2003
Admission routes1
Has abstractyes

Explore more

Same topicArtificial Intelligence in GamesFrench-language works237,207