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Record W1815272651 · doi:10.63997/jct.v25i1.45

Digital Literacy and Public Pedagogy: Notes on the Digital Game as a Form of Literacy and Learning

2009· article· en· W1815272651 on OpenAlexaffabout
Peter Pericles Trifonas

Bibliographic record

VenueJournal of Curriculum Theorizing · 2009
Typearticle
Languageen
FieldComputer Science
TopicDigital literacy in education
Canadian institutionsUniversity of Toronto
Fundersnot available
KeywordsLiteracyDigital literacyPsychologyPedagogyGame based learningMathematics educationSociologyMultimediaComputer science

Abstract

fetched live from OpenAlex

Digital games are both an exponent and a vehicle of cultural transformation. Not only do they form a rapidly growing part of the popular culture industry, they also instigate transformations in other cultural domains such as education. Played in a multi-player fashion, online digital games engender new forms of social relationships and new forms of shared participation in cultural literacy and modes of learning. As games are used for instructional purposes in schools, industry, and the army or airforce for training purposes, the playing of games is no longer constricted to a sphere outside normal adult life but forms part of the "serious" world of production and consumption, knowledge, and education. This suggests that digital technologies may have changed the characteristics and cultural significance of learning and what it means to be literate-not to mention the nature of play itself. This significance may be broader than the acquisition of cognitive skills. Through the act of play, computer games prepare and "train" the general public for a "culture of real virtuality" in which we require digital literacy skills for decoding and understanding media simulations in our environment and how to relate to them as public forms of learning or public pedagogy. Digital games constitute a strategic research site because they exemplify the transformations in perception and participation that are characteristic for digital culture of learning and literacy. Digital games as a form of digital literacy enact a public pedagogy through a means of educational and cultural transformation. About the Author Peter Trifonas is a professor of Social and Cultural Studies in Education at the Ontario Institute for Studies in Education, the University of Toronto. He is the author of Revolutionary Pedagogies, Pedagogies of Difference, and Ethics, Institutions, and the Right to Philosophy (with Jacques Derrida), and The Ethics of Writing among other books.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.002
metaresearch head score (Gemma)0.004
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Theoretical or conceptual · Consensus signal: Theoretical or conceptual
GenreCandidate signal: Empirical · Consensus signal: none
Teacher disagreement score0.012
Threshold uncertainty score0.044

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0020.004
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0020.002
Science and technology studies0.0060.033
Scholarly communication0.0120.014
Open science0.0010.006
Research integrity0.0050.006
Insufficient payload (model declined to judge)0.0050.001

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.009
GPT teacher head0.290
Teacher spread0.281 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designTheoretical or conceptual
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations2
Published2009
Admission routes2
Has abstractyes

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