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Putting Social Psychology into Serious Games

2009· article· en· W1880225841 on OpenAlexafffund
Mark W. Baldwin, Stéphane Dandeneau

Bibliographic record

VenueSocial and Personality Psychology Compass · 2009
Typearticle
Languageen
FieldArts and Humanities
TopicMedia Influence and Health
Canadian institutionsJewish General HospitalMcGill University
FundersCanadian Institutes of Health ResearchSocial Sciences and Humanities Research Council of CanadaCanadian Psychological AssociationMcGill University
KeywordsPsychologyContext (archaeology)Social psychologyApplied psychologyCognitive psychology

Abstract

fetched live from OpenAlex

Abstract Video or computer gaming is quickly becoming a significant part of many people's lives. We review several emerging themes in both the social psychological literature and popular culture that show the potential for a productive integration of social psychology and video gaming. In particular, we examine the growing impact of serious games and outline some social psychological principles that could be implemented in the context of games for social cognitive training.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.003
metaresearch head score (Gemma)0.005
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Theoretical or conceptual · Consensus signal: Theoretical or conceptual
GenreCandidate signal: Empirical · Consensus signal: none
Teacher disagreement score0.006
Threshold uncertainty score0.019

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0030.005
Meta-epidemiology (narrow)0.0010.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0020.001
Science and technology studies0.0020.015
Scholarly communication0.0060.005
Open science0.0010.004
Research integrity0.0020.003
Insufficient payload (model declined to judge)0.0060.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.107
GPT teacher head0.401
Teacher spread0.294 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designTheoretical or conceptual
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations14
Published2009
Admission routes2
Has abstractyes

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