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Record W1901212191 · doi:10.1111/lit.12022

Playing as a mutant in a virtual world: understanding overlapping story worlds in popular culture video games

2014· article· en· W1901212191 on OpenAlex

Why this work is in the frame

A frame that forgets how it found something cannot be audited. These are the routes that admitted this work.

affAt least one author lists a Canadian institution in the pinned OpenAlex snapshot.

Bibliographic record

VenueLiteracy · 2014
Typearticle
Languageen
FieldArts and Humanities
TopicLiteracy, Media, and Education
Canadian institutionsBrock University
Fundersnot available
KeywordsVideo gameLiteracyMetaverseMedia literacyDestiny (ISS module)Fictional universeComputer scienceMultimediaVirtual worldSociologyNarrativeMedia studiesArtLiteraturePedagogyVirtual realityHuman–computer interaction

Abstract

fetched live from OpenAlex

Abstract On the basis of interview data with a video game designer, this author team explores the nuances of stories and story worlds in video games as complex multimodal, compositional processes that can be harnessed to our understandings about contemporary literacy learning. How we enter, exit, mediate and transmediate stories across media channels has been naturalised into the ways that we view and understand media texts, yet as literacy scholars interested in the role of media and literacy learning and teaching, do we actually understand the mediational practices and logic enacted when a story moves from a film to a video game? This article goes some way in extrapolating the process of story transformation when a ‘canonical’ story moves from a film text to a gaming text. By using X‐Men Destiny as our exemplar, the article classifies and attends to three overlapping worlds that are negotiated when approaching adapted video games: a canonical mythic universe , the adapted game world and the story world of a learner , in order to enable the harnessing of video game practices for literacy contexts.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

Full frame distilled prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.

metaresearch head score (Codex)0.000
metaresearch head score (Gemma)0.000
Version: codex-gemma-dda1882f352aValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Qualitative · Consensus signal: none
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.702
Threshold uncertainty score0.809

Codex and Gemma teacher scores by category

CategoryCodexGemma
Metaresearch0.0000.000
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0010.000
Science and technology studies0.0000.000
Scholarly communication0.0010.001
Open science0.0000.000
Research integrity0.0000.000
Insufficient payload (model declined to judge)0.0000.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.027
GPT teacher head0.266
Teacher spread0.240 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it