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Online Games and Cheating

2015· other· en· W1926224503 on OpenAlexaff
Mia Consalvo

Bibliographic record

VenueThe International Encyclopedia of Digital Communication and Society · 2015
Typeother
Languageen
FieldSocial Sciences
TopicDigital Games and Media
Canadian institutionsConcordia University
Fundersnot available
KeywordsCheatingNormativeDiversity (politics)Process (computing)PhenomenonOnline and offlineInternet privacyPsychologyComputer scienceSocial psychologySociologyPolitical scienceEpistemology

Abstract

fetched live from OpenAlex

Abstract The act of cheating in digital games helps us understand the play process in ways that examining normative or “ideal” play cannot. Scholars investigating the phenomenon have uncovered a rich diversity of practices and justifications that demonstrate how seriously players take the process of playing offline games, and how much they can invest in the activity. This entry addresses current research into cheating in digital games, including how and why players cheat, how cheating is conceptualized in different contexts of play, and how the online game industry has responded to cheating. It also takes a brief look at the changing landscape of online games, including social and mobile games and how cheating practices have evolved (or not) in those new contexts.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.003
metaresearch head score (Gemma)0.014
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Not applicable · Consensus signal: none
GenreCandidate signal: Other · Consensus signal: Other
Teacher disagreement score0.015
Threshold uncertainty score0.051

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0030.014
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0020.002
Science and technology studies0.0030.007
Scholarly communication0.0070.004
Open science0.0010.004
Research integrity0.0020.003
Insufficient payload (model declined to judge)0.0150.001

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.024
GPT teacher head0.307
Teacher spread0.283 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designNot applicable
Domainnot available
GenreOther

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations0
Published2015
Admission routes1
Has abstractyes

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Same venueThe International Encyclopedia of Digital Communication and SocietySame topicDigital Games and MediaFrench-language works237,207