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Record W1936951549

Persuasive interaction for collectivist cultures

2006· article· en· W1936951549 on OpenAlex

Why this work is in the frame

A frame that forgets how it found something cannot be audited. These are the routes that admitted this work.

affAt least one author lists a Canadian institution in the pinned OpenAlex snapshot.

Bibliographic record

VenueAustralasian User Interface Conference · 2006
Typearticle
Languageen
FieldPsychology
TopicCultural Differences and Values
Canadian institutionsCarleton University
Fundersnot available
KeywordsCollectivismPersuasionSet (abstract data type)Persuasive technologyProduct (mathematics)Social psychologyPsychologyIndividualismOrder (exchange)SociologyPublic relationsComputer sciencePolitical scienceBusiness
DOInot available

Abstract

fetched live from OpenAlex

Persuasive technology is defined as any interactive product designed to change attitudes or behaviours by making desired outcomes easier to achieve. It can take the form of interactive web applications, hand held devices, and games. To date there has been limited research into persuasive technology outside of America. Cross-cultural research shows that in order for persuasion to be most effective, it is often necessary to draw upon important cultural themes of the target audience. Applying this insight to persuasive technology, we claim that the set of persuasive technology strategies as described by B J Fogg caters to a largely individualist audience. Drawing upon cross-cultural psychology and sociology findings about patterns of behaviour commonly seen in collectivists, we present a principled set of collectivism-focused persuasive technology strategies. These strategies are: group opinion, group surveillance, deviation monitoring,disapproval conditioning, and group customisation. We also demonstrate how application of the strategies can support the design of a collectivist, persuasive game.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

Full frame distilled prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.

metaresearch head score (Codex)0.000
metaresearch head score (Gemma)0.000
Version: codex-gemma-dda1882f352aValidation status: machine_predicted_unvalidated
Candidate categoriesInsufficient payload (model declined to judge)
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Not applicable · Consensus signal: none
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.569
Threshold uncertainty score0.999

Codex and Gemma teacher scores by category

CategoryCodexGemma
Metaresearch0.0000.000
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0000.000
Science and technology studies0.0000.000
Scholarly communication0.0000.000
Open science0.0000.000
Research integrity0.0000.000
Insufficient payload (model declined to judge)0.0020.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.083
GPT teacher head0.406
Teacher spread0.323 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it