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Record W1965213946 · doi:10.1145/2338676.2338680

To move or not to move

2012· article· en· W1965213946 on OpenAlex

Why this work is in the frame

A frame that forgets how it found something cannot be audited. These are the routes that admitted this work.

affAt least one author lists a Canadian institution in the pinned OpenAlex snapshot.

Bibliographic record

Venuenot available
Typearticle
Languageen
FieldComputer Science
TopicVirtual Reality Applications and Impacts
Canadian institutionsSimon Fraser University
Fundersnot available
KeywordsJoystickVirtual realityMotion (physics)IllusionComputer scienceComputer visionControllabilitySimulationArtificial intelligencePsychologyMathematicsCognitive psychology

Abstract

fetched live from OpenAlex

Can self-motion perception in virtual reality (VR) be enhanced by providing affordable, user-powered minimal motion cueing? To investigate this, we compared the effect of different interaction and motion paradigms on onset latency and intensity of self-motion illusions ("vection") induced by curvilinear locomotion in projection-based VR. Participants either passively observed the simulation or had to actively follow pre-defined trajectories of different curvature in a simple virtual scene. Visual-only locomotion (either passive or with joystick control) was compared to locomotion controlled by a modified Gyroxus gaming chair, where leaning forwards and sideways (±10cm) controlled simulated translations and rotations, respectively, using a velocity control paradigm similar to a joystick. In the active visual+chair motion condition, participants controlled the chair motion and resulting virtual locomotion themselves, without the need for external actuation. In the passive visual+chair motion condition, the experimenter did this. Self-motion intensity was increased in the visual+chair motion conditions as compared visual-only motion, corroborating the benefit of simple motion cueing. Surprisingly, however, active control reduced the occurrence of vection and increased vection onset latencies, especially in the chair motion condition. This might be related to the reduced intuitiveness and controllability observed for the active chair motion as compared to the joystick condition. Together, findings suggest that simple user-initiated motion cueing can in principle provide an affordable means of increasing self-motion simulation fidelity in VR. However, usability and controllability issues of the gaming chair used might have counteracted the benefit of such motion cueing, and suggests ways to improve the interaction paradigm.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

Full frame distilled prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.

metaresearch head score (Codex)0.000
metaresearch head score (Gemma)0.000
Version: codex-gemma-dda1882f352aValidation status: machine_predicted_unvalidated
Candidate categoriesInsufficient payload (model declined to judge)
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Not applicable · Consensus signal: none
GenreCandidate signal: Methods · Consensus signal: none
Teacher disagreement score0.868
Threshold uncertainty score0.998

Codex and Gemma teacher scores by category

CategoryCodexGemma
Metaresearch0.0000.000
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0000.000
Science and technology studies0.0000.000
Scholarly communication0.0000.000
Open science0.0010.000
Research integrity0.0000.000
Insufficient payload (model declined to judge)0.0000.003

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.055
GPT teacher head0.335
Teacher spread0.281 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Quick stats

Citations61
Published2012
Admission routes1
Has abstractyes

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