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IS PHYSICAL ACTIVITY INVERSELY RELATED TO TIME SPENT IN HOMEWORK, TELEVISION, VIDEO GAMES, OR COMPUTER?

2001· article· en· W1987655096 on OpenAlexaff
Debbie Ehrmann-Feldman, Ian Shrier, M Rossignol, F.W. Roush, Meira Golberg, Lucien Abenhaim

Bibliographic record

VenueMedicine & Science in Sports & Exercise · 2001
Typearticle
Languageen
FieldPsychology
TopicEducational Games and Gamification
Canadian institutionsJewish General Hospital
Fundersnot available
KeywordsVideo gameMultimediaComputer sciencePsychology

Abstract

fetched live from OpenAlex

Physical activity is an important component of a healthy lifestyle. Recently, many authors have suggested that the increased amount of time adolescents spend on television watching, and computer/video games takes away from the amount of time spent doing physical activity. However, before the advent of television and computers, adolescents still participated in other non-physical leisure-time activities (e.g. board games, reading, chess, etc). Therefore, the objective of this study was to determine if there was an inverse relationship between the time spent during physical activity and the time spent during each of the following: television, homework, video games, and computers. We surveyed 743 high school students on their participation in sports and time spent doing the various non-physical leisure-time activities mentioned above, split by weekdays and weekends. We defined inactivity as no sports participation, and slight activity as < 5 hours per week in each of 1–2 sport activities. We defined moderate activity as participation in one activity for 5–10 hours/week, or < 5 hours participation per week in each of 3 or more activities. High activity was defined as > 10 hours/wk in at least one activity. Time spent during non-physical activities was categorized as none, 1 hour, 2–3 hours, 4–5 hours, and > 5hours. Overall, 12% of our respondents were inactive, 11% were slightly active, 56% were moderately active, and 20% were highly active. We employed logistic regression, dichotomizing physical activity into two groups: inactive or slightly active vs. moderately or highly active. The analysis revealed an inverse association with weekday television watching (odds ratio: 0.7, 95% CI: 0.5, 1.0). Time spent on the computer was positively associated with physical activity (odds ratio: 3.17, 95% CI: 1.6, 6.4). We conclude that in our cohort, not all sedentary pursuits lead to decreased physical activity.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.001
metaresearch head score (Gemma)0.005
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Observational · Consensus signal: Observational
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.004
Threshold uncertainty score0.009

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0010.005
Meta-epidemiology (narrow)0.0000.001
Meta-epidemiology (broad)0.0010.001
Bibliometrics0.0010.001
Science and technology studies0.0000.001
Scholarly communication0.0010.000
Open science0.0010.000
Research integrity0.0010.001
Insufficient payload (model declined to judge)0.0030.001

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.029
GPT teacher head0.348
Teacher spread0.320 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designObservational
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations0
Published2001
Admission routes1
Has abstractyes

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