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Record W1987916694 · doi:10.5539/ass.v10n5p63

Developing Table Tennis Strokes Skill through Learning Method, Feedback and Agility

2014· article· en· W1987916694 on OpenAlexvenueno aff
Jonni Siahaan

Bibliographic record

VenueAsian Social Science · 2014
Typearticle
Languageen
FieldHealth Professions
TopicSports and Physical Education Research
Canadian institutionsnot available
Fundersnot available
KeywordsTable (database)Computer scienceProcess (computing)Set (abstract data type)Machine learningArtificial intelligenceData mining

Abstract

fetched live from OpenAlex

This paper presents a discussion on the learning method, feedback and agility needed in the process of developing table tennis strokes skills. The learning method used is the random learning method, which is categorized into regular and irregular. The regular method is developing the table tennis service, drive, smash and lob sequentially and the irregular method is freely choosing the strokes. The feedback, divided into direct feedback through demonstration and direct feedback using the words right or wrong. The agility is categorized into poor, average and good agility. This article gives an overview of the table tennis strokes skill development through the random learning method, using direct feedback and agility. Data were analyzed using ANOVA Scheffe’s test, with the level of significant is set at ? <0.05, and is concluded as follow: 1) the regular random learning method (RLM-r) is significantly different than the irregular random learning method (RLM-ir) 2) the direct feedback using demonstration (DF-d) is significantly different than the direct feedback using right or wrong (DF-rf) 3) the good agility (H-a) is significantly different than average agility (M-a) and poor agility (L-a) 4) there is an interaction between random learning method (RLM), and direct feedback (DF) with agility 5) there is an interaction between random learning method (RLM) with agility 6) there is an interaction between direct feedback (DF) with agility 7) there is an interaction between random learning method (RLM), direct feedback (DF) with agility 8) the combination between regular random learning method (RLM-r) with direct feedback through demonstration (DF-d) with good agility (H-a) is significantly different and is better than the combination of regular random learning method (RLM-r) with direct feedback using right or wrong (DF-rf), with high agility (H-a) 9) the combination between regular random learning method (RLM-r) with direct feedback using demonstration (DF-d) with poor agility (L-a) is not significantly different than the combination of regular random learning method (RLM-r) with direct feedback using right or wrong(DF-rf), with poor agility (L-a) 10) the combination between irregular random learning method (RLM-ir) with direct feedback using demonstration (DF-d) with good agility (H-a) is not significantly different than the combination of irregular random learning method (RLM-r), direct feedback using right or wrong (DF-rf), with good agility (H-a) 11) the combination between irregular random learning method (RLM-ir), direct feedback using demonstration (DF-d), with poor agility (L-a) is not significantly different than the combination between irregular random learning method (RLM-r), direct feedback using right or wrong (DF-rf), with poor agility (L-a).

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.002
metaresearch head score (Gemma)0.006
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Observational · Consensus signal: none
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.005
Threshold uncertainty score0.018

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0020.006
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0010.000
Science and technology studies0.0000.000
Scholarly communication0.0010.001
Open science0.0010.001
Research integrity0.0000.001
Insufficient payload (model declined to judge)0.0050.001

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.088
GPT teacher head0.511
Teacher spread0.423 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designObservational
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

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Citations0
Published2014
Admission routes1
Has abstractyes

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