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Record W2000224079 · doi:10.1109/cig.2007.368109

A Multi-Agent Architecture for Game Playing

2007· article· en· W2000224079 on OpenAlexaff
Ziad Kobti, Shiven Sharma

Bibliographic record

Venuenot available
Typearticle
Languageen
FieldComputer Science
TopicArtificial Intelligence in Games
Canadian institutionsUniversity of Windsor
Fundersnot available
KeywordsComputer scienceSequential gameGame designNon-cooperative gameGame DeveloperVideo game designScreening gameHeuristicsCombinatorial game theoryGame art designSimulations and games in economics educationRepeated gameGame mechanicsSimultaneous gameHuman–computer interactionGame development toolVideo game developmentField (mathematics)PremiseGame theoryMathematical economics

Abstract

fetched live from OpenAlex

General game playing, a relatively new field in game research, presents new frontiers in building intelligent game players. The traditional premise for building a good artificially intelligent player is that the game is known to the player and pre-programmed to play accordingly. General game players challenge game programmers by not identifying the game until the beginning of game play. In this paper we explore a new approach to intelligent general game playing employing a self-organizing, multiple-agent evolutionary learning strategy. In order to decide on an intelligent move, specialized agents interact with each other and evolve competitive solutions to decide on the best move, sharing the learnt experience and using it to train themselves in a social environment. In an experimental setup using a simple board game, the evolutionary agents employing a learning strategy by training themselves from their own experiences, and without prior knowledge of the game, demonstrate to be as effective as other strong dedicated heuristics. This approach provides a potential for new intelligent game playing program design in the absence of prior knowledge of the game at hand

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame distilled prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.

metaresearch head score (Codex)0.000
metaresearch head score (Gemma)0.000
Version: codex-gemma-dda1882f352aValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Other design · Consensus signal: none
GenreCandidate signal: Methods · Consensus signal: Methods
Teacher disagreement score0.865
Threshold uncertainty score0.325

Codex and Gemma teacher scores by category

CategoryCodexGemma
Metaresearch0.0000.000
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0000.000
Science and technology studies0.0000.000
Scholarly communication0.0000.000
Open science0.0010.000
Research integrity0.0000.000
Insufficient payload (model declined to judge)0.0000.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.062
GPT teacher head0.332
Teacher spread0.270 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one teacher head, not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designOther design
Domainnot available
GenreMethods

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations13
Published2007
Admission routes1
Has abstractyes

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