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Record W2004331297 · doi:10.1080/16066350500168444

Untreated young gamblers with game-specific problems: Self-concept involving luck, gambling ecology and delay in seeking professional treatment

2005· article· en· W2004331297 on OpenAlex

Why this work is in the frame

A frame that forgets how it found something cannot be audited. These are the routes that admitted this work.

affAt least one author lists a Canadian institution in the pinned OpenAlex snapshot.

Bibliographic record

VenueAddiction Research & Theory · 2005
Typearticle
Languageen
FieldPsychology
TopicGambling Behavior and Treatments
Canadian institutionsUniversity of WindsorCarleton University
Fundersnot available
KeywordsLuckPsychologySocial psychologyPerceptionGame of chanceDevelopmental psychology

Abstract

fetched live from OpenAlex

AbstractWe assessed whether self-perceptions of dispositional personal luck are more pronounced among young gamblers who experience trouble with types of games that contain elements of skill relative to gamblers who have trouble with games characterized by pure chance. We also examined the convergence of subjective belief in personal luck and ecology of the game on attitudes toward seeking treatment. Our methodology consisted of a survey involving a sample of untreated young adults who scored one or more on the DSM-IV gambling screen. Results showed young people whose most problematic game contained a skill component (e.g., poker) were more likely to perceive themselves as being characterologically lucky. They also had more negative attitudes toward treatment seeking than their youthful counterparts whose most problematic game was one of pure chance (e.g., slot machines). These results suggest the subjective belief that one is a lucky person may play a role in maintaining problematic patterns of gambling. At the same time, this type of an unrealistic self-concept may also undermine the motivation to reduce imprudent wagering or abstain altogether. We concluded that excessive delay in seeking professional treatment services may be related to the combined influence of person and environmental factors. Specifically, the gap between needing help and obtaining help might be widened by: (a) unrealistic self-perceptions involving belief in personal luck and (b) involvement with wagering games that emphasize elements of skill.KeywordsGamblingaddictiontreatment-seekingtreatment acceptancepersonal luckluckchancegamingattitudesdelay in treatment

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

Full frame distilled prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.

metaresearch head score (Codex)0.002
metaresearch head score (Gemma)0.000
Version: codex-gemma-dda1882f352aValidation status: machine_predicted_unvalidated
Candidate categoriesMeta-epidemiology (narrow), Insufficient payload (model declined to judge)
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Observational · Consensus signal: Observational
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.137
Threshold uncertainty score1.000

Codex and Gemma teacher scores by category

CategoryCodexGemma
Metaresearch0.0020.000
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0010.001
Science and technology studies0.0000.000
Scholarly communication0.0000.000
Open science0.0000.000
Research integrity0.0000.001
Insufficient payload (model declined to judge)0.0010.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.092
GPT teacher head0.397
Teacher spread0.305 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it