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Record W2022848657 · doi:10.3138/8443-505q-m8t1-1774

Player Perspective: Using Computer Game Engines for 3D Cartography

2005· article· en· W2022848657 on OpenAlexaffvenue
Jon Corbett, K. M. Wade

Bibliographic record

VenueCartographica The International Journal for Geographic Information and Geovisualization · 2005
Typearticle
Languageen
FieldSocial Sciences
TopicGeographic Information Systems Studies
Canadian institutionsUniversity of Victoria
Fundersnot available
KeywordsGeovisualizationPerspective (graphical)Field (mathematics)VisualizationCartographyData scienceComputer scienceVirtual realityGeographyHuman–computer interactionInformation visualizationArtificial intelligence

Abstract

fetched live from OpenAlex

In 1987, the National Science Foundation–sponsored report on Visualization in Scientific Computing (ViSC) recognized the potential for computers to revolutionize the way that we visualize information (McCormick, DeFanti, and Brown 1987). Cartographers and geographers were quick to note the potential of ViSC for visualizing spatial data (DiBiase 1990; Monmonier 1990; Taylor 1991; MacEachren and Monmonier 1992). As this phenomenon has matured over recent years, the geographic application of ViSC for creating immersive virtual environments has become more commonplace in the fields of digital cartography and geovisualization. Recognition of this expanding field has created a need for the development of tools that can be used to explore and present spatial data. This need provides the basis for this technical note.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame distilled prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.

metaresearch head score (Codex)0.002
metaresearch head score (Gemma)0.000
Version: codex-gemma-dda1882f352aValidation status: machine_predicted_unvalidated
Candidate categoriesScience and technology studies
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Not applicable · Consensus signal: none
GenreCandidate signal: Empirical · Consensus signal: none
Teacher disagreement score0.906
Threshold uncertainty score0.999

Codex and Gemma teacher scores by category

CategoryCodexGemma
Metaresearch0.0020.000
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0020.001
Science and technology studies0.0020.000
Scholarly communication0.0010.002
Open science0.0000.000
Research integrity0.0000.000
Insufficient payload (model declined to judge)0.0000.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.023
GPT teacher head0.345
Teacher spread0.323 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one teacher head, not a consensus.

Study designNot applicable
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations5
Published2005
Admission routes2
Has abstractyes

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