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Record W2029705123 · doi:10.1109/tciaig.2014.2365414

Predicting Opponent's Production in Real-Time Strategy Games With Answer Set Programming

2014· article· en· W2029705123 on OpenAlexaff
Marius Stănescu, Michal Čertický

Bibliographic record

VenueIEEE Transactions on Computational Intelligence and AI in Games · 2014
Typearticle
Languageen
FieldComputer Science
TopicLogic, Reasoning, and Knowledge
Canadian institutionsUniversity of Alberta
Fundersnot available
KeywordsComputer scienceProbabilistic logicArtificial intelligenceSet (abstract data type)Semantics (computer science)Theoretical computer scienceMachine learningProgramming language

Abstract

fetched live from OpenAlex

The adversarial character of real-time strategy (RTS) games is one of the main sources of uncertainty within this domain. Since players lack exact knowledge about their opponent's actions, they need a reasonable representation of alternative possibilities and their likelihood. In this article we propose a method of predicting the most probable combination of units produced by the opponent during a certain time period. We employ a logic programming paradigm called Answer Set Programming, since its semantics is well suited for reasoning with uncertainty and incomplete knowledge. In contrast with typical, purely probabilistic approaches, the presented method takes into account the background knowledge about the game and only considers the combinations that are consistent with the game mechanics and with the player's partial observations. Experiments, conducted during different phases of StarCraft: Brood War and Warcraft III: The Frozen Throne games, show that the prediction accuracy for time intervals of 1–3 min seems to be surprisingly high, making the method useful in practice. Root-mean-square error grows only slowly with increasing prediction intervals—almost in a linear fashion.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.003
metaresearch head score (Gemma)0.013
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Simulation or modeling · Consensus signal: Simulation or modeling
GenreCandidate signal: Empirical · Consensus signal: none
Teacher disagreement score0.005
Threshold uncertainty score0.017

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0030.013
Meta-epidemiology (narrow)0.0010.001
Meta-epidemiology (broad)0.0010.001
Bibliometrics0.0010.001
Science and technology studies0.0000.001
Scholarly communication0.0020.002
Open science0.0020.001
Research integrity0.0010.002
Insufficient payload (model declined to judge)0.0020.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.026
GPT teacher head0.277
Teacher spread0.250 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designSimulation or modeling
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations20
Published2014
Admission routes1
Has abstractyes

Explore more

Same venueIEEE Transactions on Computational Intelligence and AI in GamesSame topicLogic, Reasoning, and KnowledgeFrench-language works237,207