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Record W2031312347 · doi:10.7202/1024776ar

Nature de la lecture et matérialité des livres dans les jeux vidéo

2014· article· fr· W2031312347 on OpenAlexvenueno aff
Thomas Morisset

Bibliographic record

VenueMémoires du livre · 2014
Typearticle
Languagefr
FieldComputer Science
TopicCultural Insights and Digital Impacts
Canadian institutionsnot available
Fundersnot available
KeywordsHumanitiesPhilosophyArt

Abstract

fetched live from OpenAlex

Le présent article se propose d’examiner le rôle de la lecture et du livre au sein des jeux vidéo. Son premier objectif est de dresser un inventaire des formes sous lesquelles le livre apparaît dans les productions vidéoludiques. Ces formes sont au nombre de trois : le livre sans texte, le livre extérieur à la diégèse et le livre intradiégétique. À partir de ce dernier, il est légitime de se demander si l’acte de lecture peut être simulé de manière aussi convaincante que l’est, par exemple, l’action de sauter. La réponse négative à cette question amène alors à différencier phénoménologiquement la lecture d’un livre de toute autre action diégétique accomplie au sein d’un jeu vidéo. Cette différenciation théorique débouche sur une double proposition esthétique qui ferait des jeux vidéo, d’une part, un lieu de conservation et, d’autre part, un auxiliaire pour l’attention propre que requiert l’acte de lecture.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame distilled prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.

metaresearch head score (Codex)0.001
metaresearch head score (Gemma)0.001
Version: codex-gemma-dda1882f352aValidation status: machine_predicted_unvalidated
Candidate categoriesMeta-epidemiology (narrow), Scholarly communication
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Not applicable · Consensus signal: none
GenreCandidate signal: Empirical · Consensus signal: none
Teacher disagreement score0.766
Threshold uncertainty score1.000

Codex and Gemma teacher scores by category

CategoryCodexGemma
Metaresearch0.0010.001
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0000.000
Science and technology studies0.0010.001
Scholarly communication0.0040.002
Open science0.0010.000
Research integrity0.0010.001
Insufficient payload (model declined to judge)0.0000.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.070
GPT teacher head0.292
Teacher spread0.222 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one teacher head, not a consensus.

Study designNot applicable
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations2
Published2014
Admission routes1
Has abstractyes

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