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Record W2032878261 · doi:10.4309/jgi.2006.17.12

The impact of video lottery game speed on gamblers

2006· article· en· W2032878261 on OpenAlexaffvenue
Robert Ladouceur, Serge Sévigny

Bibliographic record

VenueJournal of Gambling Issues · 2006
Typearticle
Languageen
FieldPsychology
TopicGambling Behavior and Treatments
Canadian institutionsUniversité Laval
Fundersnot available
KeywordsLotteryPopularityVideo gamePsychologyScheduleContext (archaeology)Control (management)Social psychologyAdvertisingComputer scienceEconomicsMultimediaBusinessMicroeconomicsGeographyArtificial intelligence

Abstract

fetched live from OpenAlex

Video lotteries seem to be one of the most profitable games for the gambling industry and are reported as the game of choice for many problem gamblers. Their popularity or, in some cases, their addictiveness, might be related to their structural characteristics: reinforcement schedule, lights, appearance, sound, and speed. We investigated the effects of video lottery game speed on concentration, motivation to play, loss of control, and number of games played. Forty-three participants were randomly assigned to either a high-speed (5 seconds) or a low-speed (15 seconds) condition. Results: gamblers in the high-speed condition played more games and underestimated the number of games played more than did participants in the low-speed condition. However, speed did not influence concentration, motivation, or loss of control over time or money. Conclusion: speed has a limited impact on occasional video lottery gamblers. The theoretical and practical implications of speed are discussed in the context of responsible gambling policies.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.001
metaresearch head score (Gemma)0.008
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Observational · Consensus signal: Observational
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.004
Threshold uncertainty score0.013

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0010.008
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0010.000
Science and technology studies0.0000.000
Scholarly communication0.0000.000
Open science0.0000.000
Research integrity0.0000.000
Insufficient payload (model declined to judge)0.0040.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.199
GPT teacher head0.464
Teacher spread0.265 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designObservational
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations80
Published2006
Admission routes2
Has abstractyes

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