Gamblers' irrational thinking about chance events: the ‘double switching’ concept
Bibliographic record
Abstract
This study investigates the disparity between gamblers' reports showing rationality toward chance-governed activity and their actual behaviour while gambling on a video lottery terminal. The ‘double switching’ concept is introduced as the shift from a rational perception of gambling events (switch on) to a behavioural manifestation of irrational cognition related to gambling (switching off), and back on to a rational perception (switch on). It was hypothesised that while playing on video lottery terminals some players would behave irrationally even if, before and after playing, they report perceiving the game as a purely chance-governed activity. Results showed that most players switch off their rational beliefs when gambling, and that some of these players switch them back on after gambling. These findings open new avenues of research related to gamblers' cognitive and behavioural reactions. The theoretical and practical impacts of these results are discussed in the context of gambling education and prevention.
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How this classification was reachedexpand
Full frame machine prediction
Teacher imitationNot calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.
Distilled classifier scores by category (both heads)
| Category | Codex | Gemma |
|---|---|---|
| Metaresearch | 0.002 | 0.011 |
| Meta-epidemiology (narrow) | 0.000 | 0.000 |
| Meta-epidemiology (broad) | 0.000 | 0.000 |
| Bibliometrics | 0.002 | 0.000 |
| Science and technology studies | 0.001 | 0.004 |
| Scholarly communication | 0.002 | 0.001 |
| Open science | 0.000 | 0.002 |
| Research integrity | 0.001 | 0.002 |
| Insufficient payload (model declined to judge) | 0.001 | 0.000 |
Machine scores (provisional)
The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.
Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.
score_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from itClassification
machine, unvalidatedMachine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.
How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".