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Record W2045286720 · doi:10.1145/2342896.2343036

A collaborative real time previsualization tool for video games and film

2012· article· en· W2045286720 on OpenAlexaff
Lesley Northam, Joe Istead, Craig S. Kaplan

Bibliographic record

Venuenot available
Typearticle
Languageen
FieldComputer Science
TopicAdvanced Vision and Imaging
Canadian institutionsUniversity of Waterloo
Fundersnot available
KeywordsComputer scienceComputer graphics (images)StereoscopyComputer visionArtificial intelligenceFloor planVirtual realityEngineering drawingEngineering

Abstract

fetched live from OpenAlex

The video game and film industries use previsualization (previs) to produce preliminary animations, walk-throughs and still images of scenes, levels and other assets. Using these collaborative planning tools early in the production pipeline reduces costs later on by providing a consistent and detailed cinematographic vision. Most of the previs literature addresses the problem of camera calibration and shot planning [Nitsche 2008]. Gouchet et al. [2007] developed a natural interface for filming a virtual scene using a real camera. Mori et al. [2011] presented an on-set stereoscopic previs method that employs 3D models of characters and sets to calibrate and plan 3D shots.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame distilled prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.

metaresearch head score (Codex)0.000
metaresearch head score (Gemma)0.000
Version: codex-gemma-dda1882f352aValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Simulation or modeling · Consensus signal: none
GenreCandidate signal: Methods · Consensus signal: Methods
Teacher disagreement score0.792
Threshold uncertainty score0.180

Codex and Gemma teacher scores by category

CategoryCodexGemma
Metaresearch0.0000.000
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0000.000
Science and technology studies0.0000.000
Scholarly communication0.0000.001
Open science0.0000.000
Research integrity0.0000.000
Insufficient payload (model declined to judge)0.0000.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.010
GPT teacher head0.312
Teacher spread0.302 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one teacher head, not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designSimulation or modeling
Domainnot available
GenreMethods

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations8
Published2012
Admission routes1
Has abstractyes

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