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Record W2051647111 · doi:10.1167/13.9.390

Bribing the eye: expected reward modulates smooth pursuit eye movements

2013· article· en· W2051647111 on OpenAlexaffabout
Aenne Brielmann, Miriam Spering

Bibliographic record

VenueJournal of Vision · 2013
Typearticle
Languageen
FieldNeuroscience
TopicVisual perception and processing mechanisms
Canadian institutionsUniversity of British Columbia
Fundersnot available
KeywordsPsychologySmooth pursuitEye movementReward systemLuminanceNeuroscienceCognitive psychologyArtificial intelligenceComputer science

Abstract

fetched live from OpenAlex

Introduction: Reward expectancies can have profound effects on behavioral choices: primates select the target that is associated with the highest expected reward or value. Previous studies on smooth pursuit eye movements, the eyes’ main response to visual motion, showed that eye velocity dynamically reflects selection in favor of targets with higher expected reward. The current study examined whether reward also modulates basic kinematics of human smooth pursuit: does expecting a higher reward make us track moving objects better? Methods: We recorded eye position in 22 untrained human observers who were instructed to accurately track a small spot of light, moving at constant speed across a computer monitor; luminance contrast of the spot was either high (exp1) or low (exp2). Expected reward was manipulated by using pictures of Canadian 5 or 25 cent coins as cues (presented for 1000 ms preceding stimulus motion) indicating a low or high-reward trial, respectively. The ratio of low- to high-reward trials was 4:1; reward cues were equal in size and luminance. Observers were told that for each high-reward trial 25 cents would be added to their remuneration as a reward for accurate tracking. A control condition without reward cues served as a baseline. Results: We found consistent effects of reward expectation on smooth pursuit in both experiments. In high-reward trials, pursuit was initiated faster (higher acceleration and velocity) and maintained with better accuracy (gain) and lower velocity error. High reward also resulted in smoother pursuit responses with fewer and smaller catch-up saccades. Conclusion: We found adaptive improvements of smooth pursuit as a result of high reward expectation across the entire pursuit response. Reward may increase neuronal sensitivity, thereby boosting the system’s capability of processing visual motion information for pursuit. Meeting abstract presented at VSS 2013

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.000
metaresearch head score (Gemma)0.001
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Observational · Consensus signal: none
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.002
Threshold uncertainty score0.006

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0000.001
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0000.000
Science and technology studies0.0000.000
Scholarly communication0.0000.000
Open science0.0000.000
Research integrity0.0000.000
Insufficient payload (model declined to judge)0.0020.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.043
GPT teacher head0.339
Teacher spread0.296 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designObservational
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations0
Published2013
Admission routes2
Has abstractyes

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