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Record W2053901450 · doi:10.7771/1932-6246.1152

On Evaluating Human Problem Solving of Computationally Hard Problems

2013· article· en· W2053901450 on OpenAlex

Why this work is in the frame

A frame that forgets how it found something cannot be audited. These are the routes that admitted this work.

affAt least one author lists a Canadian institution in the pinned OpenAlex snapshot.
fundA Canadian funder is recorded on the work.

Bibliographic record

VenueThe Journal of Problem Solving · 2013
Typearticle
Languageen
FieldDecision Sciences
TopicMulti-Criteria Decision Making
Canadian institutionsUniversity of Victoria
FundersNatural Sciences and Engineering Research Council of Canada
KeywordsComputer sciencePerceptionComputational problemComputational complexity theoryEuclidean geometryCognitionComputational modelTheoretical computer scienceArtificial intelligenceCognitive scienceMathematicsAlgorithmPsychology

Abstract

fetched live from OpenAlex

This article is concerned with how computer science, and more exactly computational complexity theory, can inform cognitive science. In particular, we suggest factors to be taken into account when investigating how people deal with computational hardness. This discussion will address the two upper levels of Marr’s Level Theory: the computational level and the algorithmic level. Our reasons for believing that humans indeed deal with hard cognitive functions are threefold: (1) Several computationally hard functions are suggested in the literature, e.g., in the areas of visual search, visual perception and analogical reasoning, linguistic processing, and decision making. (2) People appear to be attracted to computationally hard recreational puzzles and games. Examples of hard puzzles include Sudoku, Minesweeper, and the 15-Puzzle. (3) A number of research articles in the area of human problem solving suggest that humans are capable of solving hard computational problems, like the Euclidean Traveling Salesperson Problem, quickly and near-optimally. This article gives a brief introduction to some theories and foundations of complexity theory and motivates the use of computationally hard problems in human problem solving with a short survey of known results of human performance, a review of some computationally hard games and puzzles, and the connection between complexity theory and models of cognitive functions. We aim to illuminate the role that computer science, in particular complexity theory, can play in the study of human problem solving. Theoretical computer science can provide a wealth of interesting problems for human study, but it can also help to provide deep insight into these problems. In particular, we discuss the role that computer science can play when choosing computational problems for study and designing experiments to investigate human performance. Finally, we enumerate issues and pitfalls that can arise when choosing computationally hard problems as the subject of study, in turn motivating some interesting potential future lines of study. The pitfalls addressed include: choice of presentation and representation of problem instances, evaluation of problem comprehension, and the role of cognitive support in experiments. Our goal is not to exhaustively list all the ways in which these choices may impact experimental studies, but rather to provide a few simple examples in order to highlight possible pitfalls.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

Full frame distilled prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.

metaresearch head score (Codex)0.025
metaresearch head score (Gemma)0.005
Version: codex-gemma-dda1882f352aValidation status: machine_predicted_unvalidated
Candidate categoriesInsufficient payload (model declined to judge)
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Theoretical or conceptual · Consensus signal: none
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.803
Threshold uncertainty score0.999

Codex and Gemma teacher scores by category

CategoryCodexGemma
Metaresearch0.0250.005
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0010.000
Bibliometrics0.0010.001
Science and technology studies0.0010.000
Scholarly communication0.0010.001
Open science0.0030.000
Research integrity0.0000.001
Insufficient payload (model declined to judge)0.0010.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.206
GPT teacher head0.429
Teacher spread0.223 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it