MétaCan
Menu
Back to cohort
Record W2055945598 · doi:10.1371/journal.pone.0091506

Positive Association of Video Game Playing with Left Frontal Cortical Thickness in Adolescents

2014· article· en· W2055945598 on OpenAlexaff
Simone Kühn, Robert C. Lorenz, Tobias Banaschewski, Gareth J. Barker, Christian Büchel, Patricia Conrod, Herta Flor, Hugh Garavan, Bernd Ittermann, Eva Loth, Karl Mann, Frauke Nees, Éric Artiges, Tomáš Paus, Marcella Rietschel, Michael N. Smolka, Andreas Ströhle, B Walaszek, Günter Schumann, Andreas Heinz, Jürgen Gallinat

Bibliographic record

VenuePLoS ONE · 2014
Typearticle
Languageen
FieldPsychology
TopicCognitive Abilities and Testing
Canadian institutionsMontreal Neurological Institute and HospitalMcGill UniversityUniversity of Toronto
FundersMedical Research CouncilBundesministerium für Bildung und ForschungNational Institute for Health and Care Research
KeywordsDorsolateral prefrontal cortexVideo gameAssociation (psychology)CognitionPsychologyFunctional magnetic resonance imagingCognitive psychologyFrontal eye fieldsNeurosciencePrefrontal cortexMedicineComputer scienceEye movementMultimedia

Abstract

fetched live from OpenAlex

Playing video games is a common recreational activity of adolescents. Recent research associated frequent video game playing with improvements in cognitive functions. Improvements in cognition have been related to grey matter changes in prefrontal cortex. However, a fine-grained analysis of human brain structure in relation to video gaming is lacking. In magnetic resonance imaging scans of 152 14-year old adolescents, FreeSurfer was used to estimate cortical thickness. Cortical thickness across the whole cortical surface was correlated with self-reported duration of video gaming (hours per week). A robust positive association between cortical thickness and video gaming duration was observed in left dorsolateral prefrontal cortex (DLPFC) and left frontal eye fields (FEFs). No regions showed cortical thinning in association with video gaming frequency. DLPFC is the core correlate of executive control and strategic planning which in turn are essential cognitive domains for successful video gaming. The FEFs are a key region involved in visuo-motor integration important for programming and execution of eye movements and allocation of visuo-spatial attention, processes engaged extensively in video games. The results may represent the biological basis of previously reported cognitive improvements due to video game play. Whether or not these results represent a-priori characteristics or consequences of video gaming should be studied in future longitudinal investigations.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.000
metaresearch head score (Gemma)0.001
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Observational · Consensus signal: Observational
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.006
Threshold uncertainty score0.012

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0000.001
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0010.000
Science and technology studies0.0000.000
Scholarly communication0.0000.000
Open science0.0000.000
Research integrity0.0000.000
Insufficient payload (model declined to judge)0.0020.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.026
GPT teacher head0.255
Teacher spread0.228 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designObservational
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations107
Published2014
Admission routes1
Has abstractyes

Explore more

Same venuePLoS ONESame topicCognitive Abilities and TestingFrench-language works237,207