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Record W2059269918 · doi:10.1108/07363761011052378

Rethinking the TAM model: time to consider fun

2010· article· en· W2059269918 on OpenAlexaffabout
Mohamed Chtourou, Nizar Souiden

Bibliographic record

VenueJournal of Consumer Marketing · 2010
Typearticle
Languageen
FieldSocial Sciences
TopicDigital Marketing and Social Media
Canadian institutionsUniversité Laval
Fundersnot available
KeywordsOriginalityMarketingProduct (mathematics)Sample (material)Structural equation modelingMaturity (psychological)Consumption (sociology)Technology acceptance modelAntecedent (behavioral psychology)BusinessValue (mathematics)The InternetConsumer behaviourAdvertisingComputer scienceUsabilityPsychologySociologyMathematicsCreativitySocial psychologyWorld Wide Web

Abstract

fetched live from OpenAlex

Purpose It is widely agreed that usefulness of new products is one of the most considered factors by innovators to justify the adoption of new devices. However, the fun aspect of the product is rarely considered as a predictor of innovation adoption. The current study intends, therefore, to examine the effect of the fun aspect on consumers' adoption of technological products. Design/methodology/approach Three competing models mainly derived from the technology adoption model (TAM) were tested in two markets (Canada and France) that present two different maturity stages. A survey of 367 actual users of mobile devices was used and analyzed by a structural equation model. Findings The results show that fun is an important antecedent of the attitude toward the act (use of mobile devices for surfing the internet). Fun was also found to mediate the effect of usefulness on attitude. This implies that the impact of emotions goes beyond the consumption of hedonic products and extends to the adoption of technological ones. Research limitations/implications The small sample size of the current study did not allow deeper statistical analyses. A larger sample could allow testing the model separately in each market. Also, the current study focused only on the use of mobile devices to surf the internet. Further studies might apply the model to other products/services/industries. Practical implications The results suggest that product designers should develop interfaces and products that not only satisfy utilitarian needs but also hedonic and enjoyment motivations. Originality The present study finds its originality at two levels: first, it tests the technology adoption model using a sample from two countries (France and French Canada) which are different in terms of mobile market maturity stage. This may allow further generalisation of the TAM model. Second, in comparison to previous research on the adoption of mobile devices, the present study uses a non student sample. This is important especially when studying innovation adoption because students are thought to lean to the adoption of new habits.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.021
metaresearch head score (Gemma)0.066
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Theoretical or conceptual · Consensus signal: Theoretical or conceptual
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.021
Threshold uncertainty score0.110

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0210.066
Meta-epidemiology (narrow)0.0010.001
Meta-epidemiology (broad)0.0010.002
Bibliometrics0.0020.002
Science and technology studies0.0020.008
Scholarly communication0.0070.017
Open science0.0020.004
Research integrity0.0020.005
Insufficient payload (model declined to judge)0.0080.001

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.023
GPT teacher head0.299
Teacher spread0.277 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designTheoretical or conceptual
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations105
Published2010
Admission routes2
Has abstractyes

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