An infrared-based depth camera for gesture-based control of virtual environments
Bibliographic record
Abstract
Gesture Control dominates presently the research on new human computer interfaces. The domain covers both the sensors to capture gestures and also the driver software which interprets the gesture mapping it onto a robust command. More recently, there is a trend to use depth-mapping camera as the 2D cameras fall short in assuring the conditions of real-time robustness of the whole system. As image processing is at the core of the detection, recognition, and tracking the gesture, depth mapping sensors have to provide a depth image insensitive to illumination conditions. Thus depth-mapping cameras work in a certain wavelength of the infrared (IR) spectrum. In this paper, a novel real-time depth-mapping principle for an IR camera is introduced. The new IR camera architecture comprises an illuminator module which is pulse-modulated via a monotonic function using a cycle driven feedback loop for the control of laser intensity, while the reflected infrared light is captured in “slices” of the space in which the object of interest is situated. A reconfigurable hardware architecture unit calculates the depth slices and combines them in a depth-map of the object to be further used in the detection, tracking, and recognition of the gesture made by the user. Images of real objects are reconstructed in 3D based on the data obtained by the space-slicing technique, and a corresponding image processing algorithm builds the 3D map of the object in real-time. As this paper will show through a series of experiments, the camera can be used in a variety of domains, including for gesture control of 3D objects in virtual environments.
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How this classification was reachedexpand
Full frame distilled prediction
Teacher imitationNot calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.
Codex and Gemma teacher scores by category
| Category | Codex | Gemma |
|---|---|---|
| Metaresearch | 0.000 | 0.000 |
| Meta-epidemiology (narrow) | 0.000 | 0.000 |
| Meta-epidemiology (broad) | 0.000 | 0.000 |
| Bibliometrics | 0.000 | 0.000 |
| Science and technology studies | 0.000 | 0.000 |
| Scholarly communication | 0.000 | 0.000 |
| Open science | 0.000 | 0.000 |
| Research integrity | 0.000 | 0.000 |
| Insufficient payload (model declined to judge) | 0.000 | 0.000 |
Machine scores (provisional)
The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.
Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.
score_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from itClassification
machine, unvalidatedMachine predicted; a candidate call from one teacher head, not a consensus.
How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".