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Record W2073500977 · doi:10.1145/1738921.1738924

Architectural challenges and solutions for peer-to-peer massively multiplayer online games

2009· article· en· W2073500977 on OpenAlex

Why this work is in the frame

A frame that forgets how it found something cannot be audited. These are the routes that admitted this work.

affAt least one author lists a Canadian institution in the pinned OpenAlex snapshot.

Bibliographic record

VenueACM SIGMultimedia Records · 2009
Typearticle
Languageen
FieldComputer Science
TopicPeer-to-Peer Network Technologies
Canadian institutionsUniversity of Ottawa
Fundersnot available
KeywordsScalabilityComputer scienceContext (archaeology)ArchitectureServerPeer-to-peerMassively parallelMetaverseKey (lock)SocializationMultimediaDistributed computingVirtual realityComputer securityHuman–computer interactionWorld Wide WebPsychology

Abstract

fetched live from OpenAlex

Massively Multiplayer Online Games (MMOG), now supporting millions of simultaneous participants on a regular basis, have become a significant contributor in human-to-human communications. While originally designed for games, they have now moved into serious realms of socialization, business, commerce, scientific experimentation, and others. As more and more people participate in these massive environments, the underlying infrastructure is starting to exhibit shortcomings that limit the progress, practicality, and applicability of MMOGs. This thesis explores various architectural challenges inherent in MMOGs and offers effective solutions in the context of a hybrid model. The key objective of this hybrid model, realized in a Massively Multiuser VIrtual Simulation Architecture (MM-VISA), is to form a stable and scalable collaboration platform that economically combines the resources of both servers and player peers, incorporating the advantages of a centralized architecture and a scalable Peer-to-Peer distributed system, which in turn leads to improved support for the participating masses.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

Full frame distilled prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.

metaresearch head score (Codex)0.001
metaresearch head score (Gemma)0.006
Version: codex-gemma-dda1882f352aValidation status: machine_predicted_unvalidated
Candidate categoriesMeta-epidemiology (narrow)
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Other design · Consensus signal: none
GenreCandidate signal: Methods · Consensus signal: none
Teacher disagreement score0.968
Threshold uncertainty score1.000

Codex and Gemma teacher scores by category

CategoryCodexGemma
Metaresearch0.0010.006
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0010.000
Science and technology studies0.0000.000
Scholarly communication0.0000.000
Open science0.0020.001
Research integrity0.0000.000
Insufficient payload (model declined to judge)0.0000.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.056
GPT teacher head0.298
Teacher spread0.242 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it