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Record W2080354976 · doi:10.1109/emc.2010.5575766

A Quality Control Algorithm Based on Virtual Distance in Games

2010· article· en· W2080354976 on OpenAlexaff
Dewan Tanvir Ahmed, Shervin Shirmohammadi

Bibliographic record

Venuenot available
Typearticle
Languageen
FieldComputer Science
TopicPeer-to-Peer Network Technologies
Canadian institutionsUniversity of Ottawa
Fundersnot available
KeywordsComputer scienceServerLatency (audio)Quality of experienceArchitectureControl (management)Quality (philosophy)Game theoryTask (project management)Distributed computingComputer networkArtificial intelligenceQuality of service

Abstract

fetched live from OpenAlex

Client-server architecture is the common practice for online games where installed reliable servers provide the game logic. If the latency between two players through a server is large, the responsiveness of the game can become problematic. Consequently, performance as well as gaming experience can be unsatisfactory. In this paper, for client-server architecture we present a game state forwarding mechanism supportive for online games that can comply strict time-constraint. The objective is to reduce latency between two players by directly sharing game states rather than following a comparatively lengthy path using the server. The quality control, a key requirement for online games though subjective, is a challenging task. For this reason, game providers add enormous amount of resource into systems to maintain the desired level of gaming experience. In this article, we also introduce a quality control algorithm considering the significance of virtual interaction and players' physical position. Our assumption states that the interaction detail between two players is inversely proportional to their virtual distance. Based on this principle and the time- constraint of the target application, a quality precedence matrix is formed augmenting gaming experience. Desired performance improvement has been observed while conducting the simulation.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame distilled prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.

metaresearch head score (Codex)0.001
metaresearch head score (Gemma)0.000
Version: codex-gemma-dda1882f352aValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Simulation or modeling · Consensus signal: none
GenreCandidate signal: Methods · Consensus signal: none
Teacher disagreement score0.929
Threshold uncertainty score0.518

Codex and Gemma teacher scores by category

CategoryCodexGemma
Metaresearch0.0010.000
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0000.001
Science and technology studies0.0000.000
Scholarly communication0.0000.000
Open science0.0010.000
Research integrity0.0000.000
Insufficient payload (model declined to judge)0.0000.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.010
GPT teacher head0.263
Teacher spread0.253 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one teacher head, not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designSimulation or modeling
Domainnot available
GenreMethods

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations1
Published2010
Admission routes1
Has abstractyes

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