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Record W2083780703 · doi:10.1145/1386109.1386115

Video game design using an eye-movement-dependent model of visual attention

2008· article· en· W2083780703 on OpenAlexaff
James J. Clark

Bibliographic record

VenueACM Transactions on Multimedia Computing Communications and Applications · 2008
Typearticle
Languageen
FieldComputer Science
TopicVisual Attention and Saliency Detection
Canadian institutionsMcGill University
Fundersnot available
KeywordsEye movementFixation (population genetics)CovertComputer scienceTask (project management)Artificial intelligenceComputer visionEngineering

Abstract

fetched live from OpenAlex

Eye movements can be used to infer the allocation of covert attention. In this article, we propose to model the allocation of attention in a task-dependent manner based on different eye movement conditions, specifically fixation and pursuit. We show that the image complexity at eye fixation points during fixation, and the pursuit direction during pursuit are significant factors in attention allocation. Results of the study are applied to the design of an interactive computer game. Real-time eye movement information is taken as one of inputs for the game. The utility of such eye information for controlling game difficulty is shown.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.000
metaresearch head score (Gemma)0.002
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Simulation or modeling · Consensus signal: Simulation or modeling
GenreCandidate signal: Empirical · Consensus signal: none
Teacher disagreement score0.006
Threshold uncertainty score0.012

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0000.002
Meta-epidemiology (narrow)0.0010.000
Meta-epidemiology (broad)0.0000.001
Bibliometrics0.0000.000
Science and technology studies0.0000.000
Scholarly communication0.0010.001
Open science0.0010.000
Research integrity0.0010.000
Insufficient payload (model declined to judge)0.0010.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.095
GPT teacher head0.346
Teacher spread0.251 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designSimulation or modeling
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations32
Published2008
Admission routes1
Has abstractyes

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