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Record W2088958216 · doi:10.3138/sim.2.4.001

An Evidence-Based Approach to Examining the Impact of Playing Violent Video and Computer Games

2002· article· en· W2088958216 on OpenAlexvenueno aff
Jeanne B. Funk, Debra D. Buchman, Jennifer A. Jenks, Heidi Bechtoldt

Bibliographic record

VenueSIMILE Studies In Media & Information Literacy Education · 2002
Typearticle
Languageen
FieldSocial Sciences
TopicImpact of Technology on Adolescents
Canadian institutionsnot available
Fundersnot available
KeywordsVideo gameComputer sciencePsychologyHuman–computer interactionMultimedia

Abstract

fetched live from OpenAlex

Video and computer (“electronic”) games have attained lasting status as a preferred leisure activity, and games with violence often achieve great popularity. There has been wide speculation that playing violent electronic games is harmful for children, but only minimal empirical work. A body of research is needed to provide a base for media education for consumers and for policy makers. This article presents findings from a program of research. The goal of the program is to systematically accumulate data to establish relationships between playing violent electronic games and aspects of children's personality and behavior. Significant negative relationships have been identified between a preference for violent games and various outcome measures including self-perceptions of academic performance and behavior. However, such relationships are not found in every study. We have proposed that some children may be more susceptible to being affected by game-playing. In future studies, these possible “high risk” players deserve special attention. Understanding how children experience playing a violent electronic game is another question that may be critical to understanding game impact.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.183
metaresearch head score (Gemma)0.403
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Systematic review · Consensus signal: none
GenreCandidate signal: Review · Consensus signal: Review
Teacher disagreement score0.183
Threshold uncertainty score0.970

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.1830.403
Meta-epidemiology (narrow)0.0020.002
Meta-epidemiology (broad)0.0060.005
Bibliometrics0.0410.018
Science and technology studies0.0030.007
Scholarly communication0.0110.008
Open science0.0070.006
Research integrity0.0080.007
Insufficient payload (model declined to judge)0.0060.001

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.074
GPT teacher head0.396
Teacher spread0.321 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designSystematic review
Domainnot available
GenreReview

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations9
Published2002
Admission routes1
Has abstractyes

Explore more

Same venueSIMILE Studies In Media & Information Literacy EducationSame topicImpact of Technology on AdolescentsFrench-language works237,207