MétaCan
Menu
Back to cohort
Record W2095427297 · doi:10.1145/2738219

Interactive Visuals as Metaphors for Dance Movement Qualities

2015· article· en· W2095427297 on OpenAlex

Why this work is in the frame

A frame that forgets how it found something cannot be audited. These are the routes that admitted this work.

affAt least one author lists a Canadian institution in the pinned OpenAlex snapshot.

Bibliographic record

VenueACM Transactions on Interactive Intelligent Systems · 2015
Typearticle
Languageen
FieldEngineering
TopicHuman Motion and Animation
Canadian institutionsSimon Fraser University
Fundersnot available
KeywordsMovement (music)DanceContext (archaeology)ReflexivityHuman–computer interactionVisual artsEntertainmentComputer scienceMultimediaVisualizationAestheticsArtSociologyArtificial intelligence

Abstract

fetched live from OpenAlex

The notion of “movement qualities” is central in contemporary dance; it describes the manner in which a movement is executed. Movement qualities convey information revealing movement expressiveness; their use has strong potential for movement-based interaction with applications in arts, entertainment, education, or rehabilitation. The purpose of our research is to design and evaluate interactive reflexive visuals for movement qualities. The theoretical basis for this research is drawn from a collaboration with the members of the international dance company Emio Greco|PC to study their formalization of movement qualities. We designed a pedagogical interactive installation called Double Skin/Double Mind (DS/DM) for the analysis and visualization of movement qualities through physical model-based interactive renderings. In this article, we first evaluate dancers’ perception of the visuals as metaphors for movement qualities. This evaluation shows that, depending on the physical model parameterization, the visuals are capable of generating dynamic behaviors that the dancers associate with DS/DM movement qualities. Moreover, we evaluate dance students’ and professionals’ experience of the interactive visuals in the context of a dance pedagogical workshop and a professional dance training. The results of these evaluations show that the dancers consider the interactive visuals to be a reflexive system that encourages them to perform, improves their experience, and contributes to a better understanding of movement qualities. Our findings support research on interactive systems for real-time analysis and visualization of movement qualities, which open new perspectives in movement-based interaction design.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

Full frame distilled prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.

metaresearch head score (Codex)0.000
metaresearch head score (Gemma)0.000
Version: codex-gemma-dda1882f352aValidation status: machine_predicted_unvalidated
Candidate categoriesMeta-epidemiology (narrow)
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Simulation or modeling · Consensus signal: none
GenreCandidate signal: Empirical · Consensus signal: none
Teacher disagreement score0.936
Threshold uncertainty score1.000

Codex and Gemma teacher scores by category

CategoryCodexGemma
Metaresearch0.0000.000
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0000.000
Science and technology studies0.0000.000
Scholarly communication0.0000.001
Open science0.0000.000
Research integrity0.0000.000
Insufficient payload (model declined to judge)0.0000.001

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.069
GPT teacher head0.336
Teacher spread0.267 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it