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Record W2098449075 · doi:10.1109/vecims.2011.6053846

Multimodal control of virtual game environments through gestures and physical controllers

2011· article· en· W2098449075 on OpenAlexaff
Dan Ionescu, Bogdan Ionescu, Cristian Gadea, Shahidul M. Islam

Bibliographic record

Venuenot available
Typearticle
Languageen
FieldComputer Science
TopicHand Gesture Recognition Systems
Canadian institutionsUniversity of Ottawa
Fundersnot available
KeywordsGestureComputer scienceController (irrigation)AccelerometerVideo gameGesture recognitionVirtual realityInterface (matter)GyroscopeHuman–computer interactionObject (grammar)Artificial intelligenceComputer visionMultimediaEngineering

Abstract

fetched live from OpenAlex

The control of virtual video game environments through body motion is recently of great interest to academic and industry research groups since it enables many new interactive experiences. With the recent growth in the availability of affordable 3D camera technology, researchers have increasingly investigated the control of games through body and hand gestures. In addition, the dropping cost of MEMS technology has increased the popularity of physical controllers incorporating accelerometers, gyroscopes, and other sensors. Existing work, however, has yet to combine the strengths of a 3D camera with those of a physical game controller to provide six degrees of freedom and one-to-one correspondence between the real-world 3D space and the virtual environment. In this paper, a human-computer interface is presented that allows users to manipulate 3D objects within a virtual space by simultaneously using one hand to perform gestures and the other hand to command a physical controller. This is accomplished by processing the data returned from a custom 3D depth camera to obtain hand gestures along with the absolute position of the controller-wielding hand. Through the use of a composite transformation matrix, this position data is fused with the orientation data measured from the instruments within the controller. The matrix is then applied to a 3D object within a virtual environment in realtime. Two prototype environments that combine hand gestures and a physical controller are used to evaluate this new method of interactive gaming.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.000
metaresearch head score (Gemma)0.001
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Bench or experimental · Consensus signal: Bench or experimental
GenreCandidate signal: Empirical · Consensus signal: none
Teacher disagreement score0.003
Threshold uncertainty score0.011

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0000.001
Meta-epidemiology (narrow)0.0010.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0000.000
Science and technology studies0.0000.001
Scholarly communication0.0010.001
Open science0.0000.001
Research integrity0.0000.000
Insufficient payload (model declined to judge)0.0030.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.019
GPT teacher head0.224
Teacher spread0.205 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designBench or experimental
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations5
Published2011
Admission routes1
Has abstractyes

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