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Record W2111941304 · doi:10.1109/ccnc08.2007.237

Applications of CSP Solving in Camera Control

2008· article· en· W2111941304 on OpenAlex

Why this work is in the frame

A frame that forgets how it found something cannot be audited. These are the routes that admitted this work.

affAt least one author lists a Canadian institution in the pinned OpenAlex snapshot.

Bibliographic record

Venuenot available
Typearticle
Languageen
FieldComputer Science
TopicVideo Analysis and Summarization
Canadian institutionsUniversity of Windsor
Fundersnot available
KeywordsCharacter (mathematics)Computer visionComputer scienceSmart cameraArtificial intelligenceConstraint (computer-aided design)Camera auto-calibrationGraphicsComputer graphics (images)Pinhole camera modelCamera matrixOrientation (vector space)Camera resectioningMathematicsGeometry

Abstract

fetched live from OpenAlex

Camera control systems of commercial 3D games have improved greatly in recent years, yet they are not as fully developed as other components of the games such as graphics, physics engines, etc. Bourne and Sattar (2006) have proposed a reactive constraint based camera system. We have extended their system with the capability to handle occlusion while following the main character. Camera cuts are used to find appropriate camera positions for a few difficult situations. The camera follows the character from (near) optimal positions defined by a camera profile. The desired values of height and distance constraints are changed appropriately whenever the character enters a semi-enclosed/enclosed area. The desired value of the orientation constraint is changed incrementally whenever the optimal camera view is obstructed. The system achieves real-time performance while following the main character in typical 3D environments and maintaining an optimal view based on the user specified/selected camera profile.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

Full frame distilled prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.

metaresearch head score (Codex)0.000
metaresearch head score (Gemma)0.000
Version: codex-gemma-dda1882f352aValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Simulation or modeling · Consensus signal: none
GenreCandidate signal: Methods · Consensus signal: none
Teacher disagreement score0.984
Threshold uncertainty score0.100

Codex and Gemma teacher scores by category

CategoryCodexGemma
Metaresearch0.0000.000
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0000.000
Science and technology studies0.0000.000
Scholarly communication0.0000.000
Open science0.0000.000
Research integrity0.0000.000
Insufficient payload (model declined to judge)0.0000.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.008
GPT teacher head0.215
Teacher spread0.207 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Quick stats

Citations2
Published2008
Admission routes1
Has abstractyes

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