MétaCan
← all works

Bootstrapping from Game Tree Search

2009· article· en· 48 citations· W2114735315 on OpenAlex

Why is this work in the frame?

A frame that forgets how it found something cannot be audited. These are the routes that admitted this work.

Canadian affiliationAn author listed a Canadian institution. This is the only route the usual frame has.

The three-model screen

all 1,000 screened works →

All three models called this out of scope.

stratum: aff_core · design weight: 5595.24 (the sample is stratified; any rate computed without the weight is wrong)
Claude Opus 4.8OUT
genre: empirical
about Canada: no
confidence: high

Machine learning algorithm for updating heuristic evaluation functions in game tree search.

GPT-5.6 (high)OUT
genre: empirical
about Canada: no
confidence: high

It develops a machine-learning algorithm for chess evaluation.

Grok 4.5OUT
genre: empirical
about Canada: no
confidence: high

AI algorithm for learning from game-tree search is computer science, not research studies.

Abstract

In this paper we introduce a new algorithm for updating the parameters of a heuristic evaluation function, by updating the heuristic towards the values computed by an alpha-beta search. Our algorithm differs from previous approaches to learning from search, such as Samuel's checkers player and the TD-Leaf algorithm, in two key ways. First, we update all nodes in the search tree, rather than a single node. Second, we use the outcome of a deep search, instead of the outcome of a subsequent search, as the training signal for the evaluation function. We implemented our algorithm in a chess program Meep, using a linear heuristic function. After initialising its weight vector to small random values, Meep was able to learn high quality weights from self-play alone. When tested online against human opponents, Meep played at a master level, the best performance of any chess program with a heuristic learned entirely from self-play.

Stored with the screening record, where it is evidence for the labels above.

The record

Venue
Topic
Artificial Intelligence in Games
Field
Computer Science
Canadian institutions
University of Alberta
Funders
Keywords
Incremental heuristic searchEvaluation functionBeam searchHeuristicComputer scienceSearch algorithmArtificial intelligenceNull-move heuristicBootstrapping (finance)Search treeFunction (biology)Best-first searchOutcome (game theory)Tree (set theory)Node (physics)Machine learningAlgorithmMathematicsEngineering
Has abstract in OpenAlex
yes