It's not all about the words: Non‐textual information in <i>World of Warcraft</i>
Bibliographic record
Abstract
Abstract In this exploratory study, the use of non‐textual information in World of Warcraft, a game played over the Internet with a focus on fantasy, is examined. To date, very little research has focused on the visual and audio elements of video games from an informational perspective. However, video games incorporate elements of video, images, music, audio, and text to create a rich and complex environment. Through utilizing the ethnographic method of participant observation, the ways in which non‐textual information is presented and how it affects the information received by the player was examined. In World of Warcraft, visual elements such as colour, shape, size, orientation and motion are brought together to create the visual experience. Audio elements include ambient sounds, sound effects, vocalizations, and music. Visual and audio elements work together to provide players with important information about how to play the game, as well as the game narrative. They work together as an information system that provides usability information, as well as an immersive experience.
Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.
How this classification was reachedexpand
Full frame machine prediction
Teacher imitationNot calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.
Distilled classifier scores by category (both heads)
| Category | Codex | Gemma |
|---|---|---|
| Metaresearch | 0.001 | 0.007 |
| Meta-epidemiology (narrow) | 0.000 | 0.000 |
| Meta-epidemiology (broad) | 0.000 | 0.000 |
| Bibliometrics | 0.001 | 0.001 |
| Science and technology studies | 0.003 | 0.004 |
| Scholarly communication | 0.006 | 0.006 |
| Open science | 0.001 | 0.002 |
| Research integrity | 0.001 | 0.001 |
| Insufficient payload (model declined to judge) | 0.005 | 0.001 |
Machine scores (provisional)
The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.
Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.
score_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from itClassification
machine, unvalidatedMachine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.
How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".